DOOM Eternal is not only a breath of first-person shooter fresh air when it comes to the single-player side of things, it's unlike anything else in the genre. How it strives to take the core of what made the 2016 DOOM reboot feel great and what made the 1994 original define the genre back in the day -- and run with it -- is commendable.
How it manages to succeed is nothing short of a miracle. A chainsaw wielding, flamethrower spraying, BFG carrying spectacle.
If DOOM 2016 was the proof of concept, DOOM Eternal is the masterwork. A single chord or musical phrase expanded into an all-encompassing symphony of cartoon hyperviolence. An experience that feels quite unlike anything else in the first-person space. It’s this sentiment that makes the whole 1993 connection more profound than a simple point of reference. To put it another way, DOOM Eternal is the vision of a genre that went in a different direction after we traded in 2D sprites for vast 3D polygonal worlds.
Instead of linear battlefields, scripted action sequences, cinematics worthy of a Hollywood feature, and the drive towards the realistic – the single-player side of the genre became something else. DOOM Eternal is that something else, a release that feels as relevant and iconic today as the original did back in the day.
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