As Promised, id Software has released the source code for the recent BFG Edition release of their hellish first person shooter Doom 3, allowing modders to play around with its still quite technically-impressive bits and pieces. The GPL source code can now be
found on GitHub, alongside the inner workings of id's other past accomplishments.
Bethesda's
Bethblog announcement also reveals that a patch for Doom 3: BFG Edition has now also rolled out on Steam, bringing with it a raft of new technical features:
NEW FEATURES- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of “smart v-sync”)
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures
Doom 3: BFG Edition will also be the first game to support the hotly anticipated Oculus Rift head-mounted display, which is still scheduled to start shipping to Kickstarter backers in December.