We had a chance to catch up with DICE's Patrick Bach at this year's GDC during a special unveiling event for both the upcoming Battlefield 3 map expansion, Close Quarters, and Danger Close's Medal of Honor: Warfighter.
Among topics, Bach explains what the team learnt from Battlefield 3's launch and where they want to take the game this year and into the future.
"We at DICE, we honestly feel this is what we want - as gamers ourselves," he told us in our interview. "We don’t just want a new map; we want new guns, we want Achievements, Assignments... so instead of just giving you one part of the puzzle, we give you a palette of stuff. You know, all the new guns, you can bring them back into the original game (Battlefield 3), so even if you don’t care about the actual maps, I can still enjoy the guns and I can play the old maps."
Click here for the full interview.
Posted 09:58am 14/3/12
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Posted 03:44pm 14/3/12
The problem is, DICE isn't acknowledging they didn't deliver what people expected or wanted with the larger maps. So the lack of on going enthusiasm for those maps is not because people don't want those sort of maps. It's because those maps are pretty badly designed. They don't have the long lasting game play appeal maps in previous BF games have had.
You just have to look on the official forum at the amount of people wanting more BF2 maps, bf 1942 maps and BC2 maps added to the game. Maps they have played way more times than anything in BF3, yet they want to keep playing them instead of BF3 maps.
Hence why the TDM modes and Metro 24/7 is becoming popular. The other maps get boring quickly, don't have long lasting appeal so people just go for the crazy maps.
Also 16 player? Well on PC at least the reason 24/7 metro is so popular is that it's just plain stupid in 64 player. That the stupidity of it, the horrible design is kind of the charm.
So this DLC is also completely missing the mark for PC. The same way the missed the mark with large maps for PC. Dice really is just mismanaging this game when it comes to PC at least.
Also the talk of fixing bugs, the game is still riddled with them and we're still waiting for the major patch we were meant to have over a month ago.
Posted 03:48pm 14/3/12
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Posted 04:40pm 14/3/12
v1.1 (the first patch) came out on the 12th Sep 2002
v1.2 came out 28th November 2002
v1.3 came out 4th February 2003
v1.4 came out 12th June 2003
v1.4.5 came out 30th August 2003
v1.5 came out 31st October 2003
v1.6.19 came out 31st January 2004
v1.6.19b came out 2nd December 2004
Not too bad, though there's some big gaps between a few things there.
Posted 05:04pm 14/3/12
Posted 05:10pm 14/3/12
Reading that list makes me want to play BF1942.
Posted 05:12pm 14/3/12
Of course, if they'd allow the community to run unranked servers and released their map-making tools, the community probably would have already created a bunch of these by now :(
And yes, I agree that the PC version of BF3 needs public options for it's in-game VOIP so you can chat with everyone you're playing against, not just the squad of friends you assembled before launching the game.
Only being able to chat with your friends list is such a nubly console way of doing things and it really hampers being able to socialise with your fellow players.
Posted 05:12pm 14/3/12
Posted 09:20pm 14/3/12
I'm so f*****g sick of Metro! Especially with M320 spam! There are a few servers that ban M320\USAS\SWAM etc which is cool though but still a unbalanced map IMO. If your team spawns at the Cafe end of town, 9/10 times you'll win if your team isn't a complete bunch of knobs
Posted 10:47pm 14/3/12
Wow. This is why games are the way they are. Attention span = 0.
Posted 05:28pm 15/3/12
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Posted 10:07am 07/4/12
Lots of ppl I know are playing inf only atm because of air dominance and cardboard tanks. If they dont reverse some of the worst features of the last patch the only ppl playing will be on the TDM servers. metro canals etc.