We had a chance to catch up with Aleksander Grøndal who serves and multiplayer producer out of DICE for Battlefield 4.
Alek was kind enough to run us through tidbits of what was being shown -- and played -- on the E3 show-floor as far as multiplayer for BF4 is concerned and also touched on topics of dynamically altering maps from large-scale events, to small player-utilised tools such as shooting out fire extinguishers to blind the enemy. He also talks about next-gen player numbers and development being on par with PC and much more.
Click here for our full
DICE Battlefield 4 developer interview.