After spending a number of weeks playing
Diablo: Immortal, the controversial new mobile and PC free-to-play entry in the long-running Blizzard franchise, we're finally ready to deliver our full verdict.
And for the most part, it's a fine rendition of pocket Diablo meets MMO. As per this snippet.
Diablo: Immortal, at its best, presents a fun and engaging MMO continuation of Diablo III’s fast-paced combat - albeit filtered through the guise of a mobile release. Although in-game character detail and animation carries with it an air of early 2000s polygon-chunk during cinematic sequences, the music, sound design, environment detail, and combat animation, are all of a quality you’d expect to find from a full AAA-style release.
Early on, progressing through the story, learning new skills, fighting through dungeons, and equipping better gear, borders on brilliant. Which is something I hinted at in my Review in Progress. The combat is fun, and you’re presented with so many new things at a regular quip it’s hard not to be impressed with it all.
But it has issues, namely the disconnect between what makes Diablo so much fun to play and the switch to a questionable free-to-play model.
Read Our Full Diablo: Immortal Review Here