There's a lot of talk about the direction of the third Dead Space game, most involving changed gameplay mechanics, human enemies and, of course, co-op.
Having immersed himself in the Dead Space universe for the better part of the last few months for preview opportunities, AusGamers contributor, Naren Hooson, was a perfect fit to deal with this game's Unitolgy propaganda and come out unscathed (or at least turned), and he even brought with him new information on crafting weapons, dealing with snow-drenched terrain and playing nice with friends. Has the game really stood up against its predecessors though?
Read our review to find out.
Posted 07:17pm 04/2/13
Also, first vid review im watching said no dark rooms, no need for flashlight - WTF.
Posted 07:22pm 04/2/13
Posted 10:34pm 04/2/13
Posted 10:50pm 04/2/13
You need to choose the right weapons and use them well. This game needs DS1 + 2 player's experience!
Posted 10:53pm 04/2/13
Seems to me like they realised they had to focus on giving some solid story to the game to make up for lack of frights that they'd never really be able to achieve as well as the first (and slightly the second)?
I played through the demo and look forward to it, although the first will always be my fav, for the above reasons.
Posted 10:53pm 04/2/13
Posted 11:26pm 04/2/13
Posted 12:42am 05/2/13
Posted 12:53am 05/2/13
Posted 02:13am 05/2/13
Basically, you just walk behind any objects and Isaac will crouch automatically when you pull LT trigger. It doesn't feel uncomfortable fortunately.
Posted 12:04pm 11/2/13
wish it was just on steam... h8 origin.
Posted 12:41pm 11/2/13
Posted 12:50pm 11/2/13
do you know if they are affected by chinese new year hols?
Posted 01:14pm 11/2/13
Posted 01:19pm 11/2/13
Posted 10:46am 16/2/13
Posted 11:39am 16/2/13
Posted 06:00pm 16/2/13
It lacks horror and difficulty is roll your eyes and quit the game kind of cheap.
Posted 06:30pm 16/2/13