Today marks a sad day for fans of Demons Souls, a RPG that re-defined what dying meant in a game, as word comes that the multiplayer servers will be shutting down next month.
Atlus, the video game brand of Index Digital Media, has today announced that the servers for Demons Souls, the predecessor to Dark Souls, will be shutting down come this May. The game's substantial single player experience, which provides users with a dark, daunting realm to explore and towering bosses to topple, is unaffected by the server cessation.
"On October 6, 2009, North American gamers' expectations of what an online roleplaying experience could be were forever changed," commented Tim Pivnicny, Vice President of Sales and Marketing at ATLUS. "With Demon's Souls, gamers received a title of breathtaking scope and vision, a project built on experimental cooperative and competitive multiplayer concepts, offering users both direct and indirect methods of communication and interaction.
Elements of every connected player's single player world carried into the worlds of others, sometimes as nothing more than an echo or afterimage, and other times in the form of an alliance or invasion. With countless hazards to memorize and plan for spread across each of the game's sprawling dozen-plus worlds, the ability for players to leave hints-or, potentially, deceptions-and to view the final moments of other adventurers' lives, created an unprecedented form of RPG crowd-sourcing that remains revolutionary to this day.
If you still have yet to play the multiplayer, now is your chance to experience a whole new meaning to the word dying, as well as a great RPG experience. You can check out
our game page for screenshots and trailers if you still have yet to play the game.
Posted 09:49am 14/4/12
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Posted 11:49am 14/4/12
did you get through blighttown eorl?
Posted 12:10pm 14/4/12
Posted 12:24pm 14/4/12
i really have to G myself up to play it because it is a bit of a mental slog that game
Posted 01:53pm 14/4/12
Posted 08:54pm 17/4/12
Just so you know blightown isnt even close to half way through ;)
Btw the lag caused in blightown is apparently due to the ai and the way the npcs path.
Posted 01:26pm 18/4/12