There's a pretty gnarly shift in gaming these days, especially with a lot of the 'big' titles out there, where challenge is essentially naught. Sure there's always a journey, and a lot of the time this can be fun and rewarding, but do you ever feel like you're just going through the motions?
From Software's Dark Souls is the poison to your safety. It's sheer sense of danger and trepidation; the challenge of survival, trust and even just being able to move to your next objective in a strange, unfamiliar place, stand as the absolute antithesis to so much modern game design. And it's all the better for it. We gave the task of reviewing this monster to James Pinnell, and he walked away scarred and bloody, but more than rewarded for his valiant efforts.
Click here for the full review.
Posted 03:31pm 12/10/11
i only played the first one for a couple of days recently and it has this odd way of drawing you in and spitting you back out but you keep coming back for more
Posted 03:53pm 12/10/11
Good - Rewards you for helping players. and gets better access to matching when using/being summoned for online play. Blades of the Darkmoon lets you become a avenging player, able to invade the world of people who have "sinned" by breaking their covenants, killing players and so on.
Neutral - Usually based around providing yourself with bonuses, Like the Chaos Covenant which gives you access to powerful pyromancies in exchange for humanity.
Evil - Based around stealing humanity/souls from other players or just plain griefing them. Darkwraith covenant is a good example. Joining gives you a "darkhand" item which can act as a shield or weapon. Using a strong attack on a player absorbs their current humanity which you can then give to the dark gods for gifts.
last edited by DM at 15:53:37 12/Oct/11
Posted 04:06pm 12/10/11
I played through Demon's Souls (on my brother's Playstation) twice on my Wanderer character and enjoyed it immensely (more games should have this level of difficulty). I'd seriously consider buying that 7 year old piece of hardware just to play this game, but not if it's too similar.
Posted 04:26pm 12/10/11
I'm trying to remember and compare starting out in Demon's Souls and I think Dark Souls is harder. Anyway, if you liked Demon's Souls you'll love this. More of the same and then some.
Posted 05:01pm 12/10/11
Posted 06:12pm 12/10/11
"Incredibly high difficulty curve for beginners "
Demon's Souls was known for it unforgiving gameplay and learning curve, and Dark Souls, as it successor would be expected to feature the same core components.
Posted 06:21pm 12/10/11
Posted 06:23pm 12/10/11
Posted 06:45pm 12/10/11
That said, I agree with many that is a lot more forgiving than Demons Souls, but not by much.
DM- There were lots of gameplay mechanics I wanted to mention, but I found a lot of my enjoyment was in finding out these features as part of the gameplay's evolution. Since Dark Souls's appeal is based purely on your hard earned advancement, i didn't want to spoil any of the content for anyone.
My aim was to prepare people for what they were buying and to give my perspective on the raw gameplay and design.