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Post by Steve Farrelly @ 03:24pm 12/10/11 | 9 Comments
There's a pretty gnarly shift in gaming these days, especially with a lot of the 'big' titles out there, where challenge is essentially naught. Sure there's always a journey, and a lot of the time this can be fun and rewarding, but do you ever feel like you're just going through the motions?

From Software's Dark Souls is the poison to your safety. It's sheer sense of danger and trepidation; the challenge of survival, trust and even just being able to move to your next objective in a strange, unfamiliar place, stand as the absolute antithesis to so much modern game design. And it's all the better for it. We gave the task of reviewing this monster to James Pinnell, and he walked away scarred and bloody, but more than rewarded for his valiant efforts.

Click here for the full review.



dark soulsreviewfrom softwaredemon's souls
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Latest Comments
paveway
Posted 03:31pm 12/10/11
number of dummy spits would probably be more relevant than a score out of 10 imo

i only played the first one for a couple of days recently and it has this odd way of drawing you in and spitting you back out but you keep coming back for more
DM
Posted 03:53pm 12/10/11
No mention of the covenants, of which there are 10. Good, Neutral and Evil ones. In a nutshell they can be broken down into 3 real purposes.

Good - Rewards you for helping players. and gets better access to matching when using/being summoned for online play. Blades of the Darkmoon lets you become a avenging player, able to invade the world of people who have "sinned" by breaking their covenants, killing players and so on.

Neutral - Usually based around providing yourself with bonuses, Like the Chaos Covenant which gives you access to powerful pyromancies in exchange for humanity.

Evil - Based around stealing humanity/souls from other players or just plain griefing them. Darkwraith covenant is a good example. Joining gives you a "darkhand" item which can act as a shield or weapon. Using a strong attack on a player absorbs their current humanity which you can then give to the dark gods for gifts.

last edited by DM at 15:53:37 12/Oct/11
Rawprawn
Posted 04:06pm 12/10/11
I'd be interested to know how it compares to Demon's Souls. Is it more of the same? If not, what are the key differences?
I played through Demon's Souls (on my brother's Playstation) twice on my Wanderer character and enjoyed it immensely (more games should have this level of difficulty). I'd seriously consider buying that 7 year old piece of hardware just to play this game, but not if it's too similar.
Howler
Posted 04:26pm 12/10/11
It feels simillar to Demon's Souls. There is no central hub like the Nexus any more. The world is seemless with many branches. As you move around the world there are many campfires at which you can rest and level up. The last one you touch becomes your spawn point. It works really well.
I'm trying to remember and compare starting out in Demon's Souls and I think Dark Souls is harder. Anyway, if you liked Demon's Souls you'll love this. More of the same and then some.
Vash
Posted 05:01pm 12/10/11
Just got it today. i think i prefer this system over demon soul's nexus, though i do miss the tenancy thing, that was cool
APK
Posted 06:12pm 12/10/11
I only disagree with 1 part of the review, that being:
"Incredibly high difficulty curve for beginners "
Demon's Souls was known for it unforgiving gameplay and learning curve, and Dark Souls, as it successor would be expected to feature the same core components.
Rawprawn
Posted 06:21pm 12/10/11
hmmmm.....probably going to have to buy a playstation.... damn haha
Rawprawn
Posted 06:23pm 12/10/11
Speaking of which, anyone know where i could pick up a cheap PS3? haha
JamesPinnell
Posted 06:45pm 12/10/11
APK - Since the game has gone multiplatform and had a much wider release, its reach has gone beyond cult thus making it more viable to be purchased by someone who is unaware of its insane difficulty.

That said, I agree with many that is a lot more forgiving than Demons Souls, but not by much.

DM- There were lots of gameplay mechanics I wanted to mention, but I found a lot of my enjoyment was in finding out these features as part of the gameplay's evolution. Since Dark Souls's appeal is based purely on your hard earned advancement, i didn't want to spoil any of the content for anyone.

My aim was to prepare people for what they were buying and to give my perspective on the raw gameplay and design.
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