There's no denying that the launch of
Cyberpunk 2077 was a bit of a mess in terms of the state of the game -- but for
CD Projekt Red the financial success is undeniable. As part of a new
financial report for the studio comes word that the game sold over 13.7 million copies last year, most of which were on PC.
And Google Stadia, which gets lumped into that bracket. With 56% going to PC/Stadia, 28% on PlayStation 4, and 17% on Xbox One. 73% of all sales were digital too meaning the game's removal from the PlayStation Store shortly after launch has impacted the overall numbers.
As per the detailed financial report 4% of the total sales happened locally, with Aussies snapping up over 400,000 copies of the game. With the PC version generally viewed as the ideal way to play Cyberpunk 2077 it's interesting to see that the majority of players were rocking desktop or laptop rigs.
"Developing Cyberpunk 2077 was, without a doubt, the biggest and most complex project we’ve ever engaged in," writes CDPR CEO Adam Kiciński in an in-depth
Management Board Report. "We did indeed enter uncharted territory and undertake risks. While not everything has gone according to our plans, from the creative standpoint we are proud of most of the pieces which make up the game. As for those we’re not proud of – we are improving them, and will continue to do so."
And on that note CD Projekt Red has updated its roadmap for Cyberpunk 2077 as follows.
In addition to more patches and general fixes, free DLCs are still planned for this year alongside the next-gen update to the game which would take advantage of PlayStation 5 and Xbox Series X hardware. Something that is also coming to The Witcher 3 which CDPR notes has sold an impressive 50+ million copies since its initial debut.