It’s hard to quantify the hype surrounding the release of
Cyberpunk 2077, out later this week on PC, Xbox One, and PlayStation 4. With the release of
The Witcher 3 back in 2015, developer
CD Projekt Red became a studio synonymous with greatness - a fact bolstered by that game’s excellent expansions. And so, here it is - Night City. Although we’re far from finishing V’s journey - we’re more than happy to present our Review In Progress.
And how, even with what we’ve seen to date, nothing can prepare you for sheer detail and awe that comes from visiting Night City.
Being overwhelmed can have a negative connotation when viewed purely from the perspective of, well, digital stuff. And that is a large world to explore; an expansive story to experience; a map littered with characters and activities and quests and things to do. Icons everywhere -- where being pulled in so many directions, whilst still trying to figure out mechanics, means that even after a dozen or so hours there’s a sense that you’re still in ‘Intro Mode’.
That moment -- the one alluded to above -- is how you begin your Cyberpunk 2077 adventure. And the ensuing hours thereafter, well, they’re indeed overwhelming (though not for the reasons mentioned above). Instead it's a feeling akin to visiting a new sprawling city for the first time. Where your eyes and brain activate their own organic form of CyberWare™ in order to process the sights, sounds, signage, vehicles, people and fashion. The bustle. Night City is quite unlike anything we’ve ever seen, with detail and a sense of scale that is truly awe-inspiring.
Click Here for Our Cyberpunk 2077 Review In Progress
Posted 05:31am 08/12/20
Posted 12:52pm 08/12/20
In its review state, which is without the large day one patch, Cyberpunk 2077 is, well, buggy. Full of glitches and quirks and characters doing the sort of strange things that could very easily become memes. To the point where it takes you out of the game, regularly. With Night City being as impressive and incredible as it is it's hard to see how a single patch will make Cyberpunk an issue-free experience. Is it still brilliant? Yes. And no doubt fixing issues and squashing bugs and other little bits will see that side of the experience improve over time. Which is a good thing because I'm already thinking about a second playthrough.
As for performance on PC it's solid, though you need a monster rig to play with ray-tracing effects and things on Ultra at 1440p or 4K. The latter is basically exclusive to the RTX 3090 where the frame-rate with DLSS sits at around 60 - with regular but not major dips. With a G-Sync compatible display it's smooth. Now turn ray-tracing off and it scales remarkably well but the RTX On experience as per the review truly feels next-gen -- like something that shouldn't be possible on today's hardware.
Posted 03:20pm 08/12/20
Posted 03:46pm 08/12/20
LIke I've already said, what I want is to feel like I did playing Deus Ex for the first time. The litany of bugs and astronomical system requirements may actually help me out with that :D
Posted 04:26pm 08/12/20
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Posted 12:36pm 11/12/20
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Posted 08:52am 12/12/20
First big patch dropped: https://www.cyberpunk.net/en/news/37043/hotfix-1-0 4 - mostly bug fixes
Posted 02:53pm 12/12/20
Posted 03:30pm 12/12/20
Posted 06:44pm 12/12/20
im happy to wait for ps5 version to dorp
Posted 09:03pm 12/12/20
Posted 08:56pm 15/12/20
ran into several glitches and crashes along the way on the xbox one x version
as for storyline and character development it’s one of the most complete and even OTT efforts since about Half Life 2 that has grabbed me. the attention to detail in the cyber styling is everywhere throughout Night City and beyond. if you’re wondering what to expect, basically it’s like GTA themed and paced in a similar way to the Scarlett Johansen version of Ghost in the Shell or maybe elements of Bladerunner 2049 too.
I am interested to go back into my saves and see how the ending would have played out with Arasaka corporation if I hadn’t chosen to return to Earth. That’s not much of a spoiler so don’t worry.
Posted 09:17pm 15/12/20
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Posted 08:39am 16/12/20
Posted 05:42pm 16/12/20
Posted 02:22pm 18/12/20
I think itâs just crazy how all over the place the game is on a professional review standard but also as a company moral value with their clearly transphobic ways. I mean, even ignoring what some would argue is just SJW nonsense (itâs not), CD has purposefully misled customers through use of dirty tactic review meddling. From only providing PC copies to outlets, - and potentially only those with RTX 30âs to highlight how good the game is - to forcing reviewers to use stock footage in order to control review narrative.
There is a ton of shady s*** going on with CD and this game, which I hope can be documented clearly and with concise effort. So many review sites have been caught complicit in this, and I hope AusGamers isnât one of them.
https://www.youtube.com/watch?v=ifDgWVvfiP4
https://opencritic.com/news/2000/they-knew-it-was-
Posted 10:14am 18/12/20
In hind sight, it could have used another 3-6 months of polish but the wait would have annoyed the s*** out of me. I think it's best not to show a release date unless your certain you can deliver.
It's not too suprising that CDPR is not the angel that people have made it out to be. People have given them a lot of credit with the Witcher 3 but they have lost some of that creditbility now.
I don't think that the PS4 and Xbone version should have even been made. They would have had the longest dev time along with the PC version but I guess they just have not scaled down and optimised enough for for the old consoles.
Posted 12:43pm 19/12/20
Posted 01:20pm 19/12/20
Having a look through the skill trees I reckon there's potential for multiple playthroughs. Hard to know how branching the story is at this point but there have been points where things could easily go different ways narratively and it'll be interesting to see if they are covered with dialogue and different paths to take through the game. I'm 45hrs in and have just completed the first mission of Act One.
edit: hotfix 1.05 dropped today. Waiting for the PC version to go live before I start playing.
Posted 02:32pm 19/12/20
after the first few encounters with trauma team and the corpos playing as a StreetKid, the choices seemed to be either progress or a brick-wall of impossibility. when I tried agreeing with Panam to get the revenge she wanted with some rival nomads it was just impossibly hard mob waves down in some cave hideout until I went back in the autosaves and chose to go the other way and talk her out of it.
Posted 02:47pm 19/12/20
Posted 10:36am 21/12/20
I love f*****g around and doing all the side activities though.
Posted 01:26pm 21/12/20
Posted 08:40am 24/12/20
Not sure about anyone else but i love pistol and revolvers in the game. That is mainly what I use. The smart SMG is cool too and the Saratoga SMG is pretty good.
Posted 09:44am 24/12/20
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