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Post by KostaAndreadis @ 01:34pm 14/12/20 | 1 Comments
Launching a major title across multiple platforms (and now multiple generations of consoles thanks to backwards compatibility) has resulted in a mixed reception for the highly anticipated Cyberpunk 2077 when it comes to performance. On the high-end, as per our review in progress, seeing Night City in motion powered by an RTX 30 series GPU is nothing short of stunning. The flip-side to this though, the baseline PS4 and Xbox One consoles are struggling to keep up.

As per this video from Digital Foundry comparing the launch version of the game on the PS4 and PS4 Pro, it's definitely a cause for concern. Especially when put up against this next-gen Xbox Series X and S and PS5 breakdown which shows that the game runs a lot better on next-gen hardware even without specific patches.

Regardless of platform though, the massive open-world adventure has its share of bugs, which developer CD Projekt Red is looking to address. As per the Hotfix 1.04 Patch Notes it looks like Cyberpunk 2077 will be getting a string of updates focusing on bugs, glitches, and improving performance. And on that note this first Hotfix is actually pretty extensive.
New hotfix to Cyberpunk 2077 is now live on all platforms. Here is the list of changes:

Quests
  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes

Gameplay
  • Fixed the preview in weapon crafting.

Visual
  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability
  • Improved stability, including various crash fixes.

Miscellaneous
  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.

PC-specific
  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific
  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.



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Latest Comments
Darkhawk
Posted 07:08pm 14/12/20
There is a simple fix for AMD CPU's not utilising all logical cores, did this myself and I did notice it was a lot more stable and confirmed that all cores were being used evenly using resource manager.

https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus

It literally takes 2 minutes to do so if you can't wait for the patch they said is coming in the next 7 days then it is well worth it :)
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