Crytek have today announced a new update to their award-winning game development solution, CryENGINE 3. The updated SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
Revamped DirectX 11 Tessellation - DX11 support and tessellation has come a long way since Crysis 2.
Multi-layer Navigation Mesh - The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
Improved Skin Rendering and Eye Shader - New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
Advanced/Improved/Extended Glass Shader - The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
A trailer has also been released showing off the ever amazing features the CryENGINE 3 can produce, which you can view below (or here for HD). AusGamers has a local download link available here for anyone interested in trying out the new updated SDK.
To check out the full press release, head over to here. You can also check out the official website for more information.
I thought the ocean improvements looks awesome. But is it purely aesthetic or will an objects collide properly with these enhanced visuals and react accordingly?
Most likely it will splash and develop small waves/ripples. I just can't get over the facial tessellation. So much detail was on that face. Though the fluctuating tessellation on bricks/walls will be a handy improvement to frame rate.
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