You may have year of
CrossFire, you could be one of the hundreds of millions of players that have dipped their FPS toes into its tactical multiplayer shooting over the years. With South Korean developer
Smilegate, bringing an enhanced 4K-version of the game to
Xbox later this year, it's also been collaborating with the masters of storytelling over at
Remedy for the single-player campaign.
And we had the chance to sit down with the team over at Finnish studio Remedy - Tuukka Taipalvesi (Executive Producer), Mikko Kinnunen (Art Director), Thomas Puha (Head of Communications) - to discuss all things CrossFireX.
A snippet.
With the deal first made public back in 2016, one that would see the studio behind Max Payne, Alan Wake, Quantum Break, and most recently Control, collaborate and work within an already established IP; part of the announcement highlighted that Smilegate specifically chose Remedy to develop CrossFire’s single-player content.
“The good thing was that Smilegate approached us,” Tuukka Taipalvesi, Executive Producer at Remedy explains. “They were stepping into territory that was not familiar to them and they sought our help. When we started to pitch them ideas, and I'm not saying that we had an easy time getting things through, we had a very good starting position to present how we saw this play out.”
With CrossFire’s popularity across Asia the team at Remedy dove headfirst into the vast amount of lore, narrative and story already circulating within, and around, the CrossFire universe. “Our initial step was to construct a timeline, and from there find an anchor point to lay our foundation,” Tuukka continues. “After knowing that timeline and all the historic events we started to design our characters, whose eyes we will see the world through.”
Our Full CrossFireX Interview with Remedy