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Post by KostaAndreadis @ 01:18pm 12/12/19 | 0 Comments
Which is the sort of headline that piques our interest and gets our click fingers clicking to find out more. As a new MMO due to hit beta late 2020 Corepunk implements a top down isometric viewpoint ala Diablo - but the early gameplay footage leaves a somewhat bad taste.

In that outside of the fog-of-war line-of-sight mechanic, which is interesting, everything else looks forced. Firstly, the characters move so slow, that you can almost feel the development team pushing the grind-y progression found in many lesser MMO titles to its limit. And secondly, although not bad the art direction is best described as - Blizzard.

Check it out.


Featuring a seamless open world with miles of wilderness to get lost in, Corepunk will allow players to venture to an array of intricately detailed environments inhabited by four distinct cultures. A vast metropolis booming with activity and a lonely camp in the middle of an uncharted desert will be a few of the many destinations travelers can embark to. Unlike most MMO titles, the game will allow players to take on story missions in whichever order they prefer.

“Corepunk represents a synthesis of our favorite settings and themes from science fiction,” says Eugene Kiver, Producer of Corepunk. “Over the course of five years, we’ve expanded our team to over 100 people to ensure our vision of the ultimate futuristic fantasy comes to life. We can’t wait to have MMORPG fans live out their technocratic dreams with us.”

Every journey will begin by creating a hero. Each character has a unique set of fighting styles, and each style has a unique set of abilities. These can be tailored gradually through the talents and artifacts players acquire throughout the game. Builds vary immensely depending on the attributes that one prioritizes. Corepunk will feature an extensive economy system, meaning crafting and trading in-game items will be an important part of the player’s experience, too.

There's a pretty big team working on this so it could turn out great - which we're hoping for. Still, that's the slowest videogame swimming we've seen in years.



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