2K Games and Firaxis have set an October 24th date for Civilization: Beyond Earth on PC, the forthcoming new entry into the strategy series that shoots for the stars.
A couple of new videos have also been released, offering an eight minute gameplay walkthrough of footage that was previously only shown behind closed doors at E3, and a developer diary style video offering an inside look at some of the games key features.
We also had a chance to get hands-on with Beyond Earth just prior to E3 this year, a preview feature you can read right here.
Totes not buying this until all the DLC and expansions and s*** which should be in the base game are all put on sale together, already burnt once by Civ V and its damn Australia taxes. TBH not even sure if I really like the 5th iteration, aside from the hexes.
Civ 4 could have been the greatest of the series, but they chickened out on the religious aspect and made it generic and boring. I liked the combat changes for Civ 5, Giant Stacks of Doom was the bain of the Civ series and finally got sorted out, hex grid is also great.
As with Civ 4, Civ 5 only truly shines with the best user mods.
Yeah combat was a bit better in Civ V, though rarely happens, even in a marathon game. It seems you basically build just a few units (like, 4-7) and steamroll the map with those, and the AI is useless.
My main complaint though is the forcing of pre-defined Civs, leaders, etc, with the leaders not changing throughout the ages, etc. Every game feels like getting dumped back into the same assortment of motley crew who know that they're just playing another game now, rather than it being its own new world and story, as the previous ones seemed to do, just using the civilizations and leaders as templates, as if something like them existed in another world. Civ bonuses etc are a huge PITA too, like bonuses for desert tiles, but what if you don't start on desert tiles? The Civ's specializations should evolve from the history they find themselves with, not be pre-defined to match the history of Earth.
Yeah civ 5 did do some things wrong. When was the last time you played it? The combat AI was exceptionally retarded. You could pretty defend your entire civ with a couple of units. They improved on that. And mods man MODS are essential for Civ 5.
Yeah civ 5 did do some things wrong. When was the last time you played it? The combat AI was exceptionally retarded. You could pretty defend your entire civ with a couple of units. They improved on that. And mods man MODS are essential for Civ 5.
A few hours before that post :P, had just finished my first game in like 2 years since I got BNW.
It's addictive, but I play it feeling like I'm trying to capture the feeling of the old civs more than enjoying the new civ.
Posted 10:01am 04/7/14
Posted 10:13am 04/7/14
Posted 10:58am 04/7/14
Posted 12:03pm 04/7/14
As with Civ 4, Civ 5 only truly shines with the best user mods.
Posted 01:20pm 04/7/14
My main complaint though is the forcing of pre-defined Civs, leaders, etc, with the leaders not changing throughout the ages, etc. Every game feels like getting dumped back into the same assortment of motley crew who know that they're just playing another game now, rather than it being its own new world and story, as the previous ones seemed to do, just using the civilizations and leaders as templates, as if something like them existed in another world. Civ bonuses etc are a huge PITA too, like bonuses for desert tiles, but what if you don't start on desert tiles? The Civ's specializations should evolve from the history they find themselves with, not be pre-defined to match the history of Earth.
Posted 02:22pm 04/7/14
Posted 02:47pm 04/7/14
Posted 02:54pm 04/7/14
Posted 12:35am 05/7/14
A few hours before that post :P, had just finished my first game in like 2 years since I got BNW.
It's addictive, but I play it feeling like I'm trying to capture the feeling of the old civs more than enjoying the new civ.
Posted 07:58am 05/7/14
This pretty much describes Civ 5.