Kickstarted developer Roberts Space Industries has released a new developer diary style video for their crowdfunded project Star Citizen, with studio founder, game director, and Wing Commander, Chris Roberts explaining the complexity of the in-game economy, and how it will dynamically generation missions for both players and the game's AI.
A blog article goes into even more depth, explaining the far reaching ways in which gameplay impacts the overall economy of the game Universe:
Even players who start out with the most humble beginnings may eventually grow vast trading empires. Starting with small on-demand cargo runs, players can grow their wealth, acquire larger ships, build their reputations with the biggest corporations, and establish their own trade lanes that span the galaxy.
Players and organizations who amass enough wealth can take control of individual production nodes and begin building an industrial empire. The most aggressive entrepreneurs may take over whole sections of a supply chain and begin producing their own goods for sale on the open market – if they can keep the resources flowing. But be warned – some large corporations don’t appreciate competition!
Watch the clip below.
Star Citizen is expected to launch on PC in November 2014.