Chivalry II presents medieval multiplayer chaos with 64-player matches full of armour clad Knights and Lords (and Peasants) looking to lop off a few heads or limbs. Our review today is a bit of a special one as Adam 'Griz' Mathew recently discovered his own medieval knight lineage -- and long dormant skills he brought to the fore.
A snippet.
Out of the hundred odd games I've ever reviewed, I've never felt so fated to play something as I have Chivalry II. You see, just last week, I'd finished tracing my heritage back to a medieval knight of intimidatingly high renown. Old mate was a Marcher Lord. Your rough historical equivalent of a Chivalry II account grinded up to max level.
During my research, I often found myself wondering what my forebear's 9-to-5 was like. Wikipedia wasn't really painting much of a picture. Then, weirdly, the review opp for this medieval “first-person slasher” dropped into my lap, and lo, I was allowed to get my Sir David Mathew on.
Just without the inconvenience of excruciating permadeath.
What I'm presenting is an imperfect comparison, obviously. Chivalry II is a multiplayer-focused brawler whose fictional bloodletting merely apes actual medieval battles. Though, in another weird cosmic coincidence of DNA tracing, Torn Banner Studios says it was inspired by the battles seen in Game of Thrones. Author George R.R. Martin drew his own ideas from The War of the Roses, Sir David's main brouhaha.
Our Full Chivalry II Review