From
Devolver Digital and
Phobia Game Studio,
Carrion more than lives up to its "reverse-horror" tag. By putting you in control of an alien "thing" (with tentacles and tendrils and all manner of fleshy bit) moving through rooms and structures is chock full of bursting through vents to take out a room of hapless scientists.
A snippet.
Movement is the first aspect of Carrion that impresses, where just like the many tendrils of your fleshy core looking for a hard-surface on which to anchor, it’s a flow born more from physics and bodily fluids than precise traversal or anything else we’ve come to associate with this style of game. In a very literal sense Carrion is somewhat alien to the genre on which its framework draws inspiration. No map, no clear indicators of where you might need an ability. No one to talk to and no plot involving exposition spouting characters. Just plenty of screams.
Our Full Carrion Review
Posted 09:07pm 29/7/20
Didn't play long. Did find it a tad confusing but I think that's the point of the early game. Can't wait to eat more people.