Post by KostaAndreadis @ 02:59pm 09/09/21 | 0 Comments
Ahead of the Call of Duty: Vanguard multiplayer Beta we had the chance to go hands-on with the new WWII-set CoD and check out its multiplayer suite. With Stephen playing on PlayStation and Kosta on PC we had the chance to check out the new Patrol mode, classic TDM action, Domination, Kill Confirmed, and Champion Hill. Instead of breaking down all of that we’ll focus on the first three, accompanied with footage captured on PC running in 4K at 60fps.
A taste...
Domination
Playing the objective in Call of Duty is a phrase you don’t often hear, on account of just how fast-paced and short the TTKs have been for a while now. Domination presents that typical capture point setup, though in defence of the design you have to stick right on the flag to capture it -- and that instills a sense of ‘playing the objective’. In the Beta, and our hands-on we got to play on a Russian wintery map, with the snow and buildings adding a distinct visual feel that suited the style of play.
"With Vanguard built on the engine that powered the 2019 Modern Warfare reboot, here we get to see that game’s smooth presentation and improved lighting in full and matured."
It’s worth mentioning that even in its Beta state, all of the modes and maps and performance we encountered (granted we were playing on a high-end GeForce RTX graphics card) was as smooth as you’d want -- and on par with the solid Call of Duty multiplayer that has become a series hallmark over the years. And really, the differences here are many but seamless. A new mode, new weapons, new Kill Streak rewards, new maps, but all with the same feel.