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Post by Dan @ 10:49am 25/11/13 | 10 Comments
With just over a week to go and less than a third of its funding goal met, the 'Next Car Game' Kickstarter crowdfunding campaign from Finnish studio Bugbear Inc has been cancelled, but the studio remains committed to developing the game.
Although our Kickstarter campaign has attracted tremendous enthusiasm, during the last couple of weeks it’s become obvious that we are not going to meet our goal. Because of this we have decided concentrate on our efforts on the pre-order campaign.

We Finns are not used to giving up so easily, and we are hell-bent to keep on developing the game with our supporters, shaping it into something that no racing game fan can afford to pass. We have this thing called sisu in Finnish, meaning strength of will, and we’re counting on that each of you have a bit of sisu in you!
Bugbear had already been taking direct pre-orders on an official website prior to the Kickstarter attempt, and has now made a sneak-peak build of the game available to anyone that buys in.
As a thank-you to our faithful fans, we have decided to release a PLAYABLE technology sneak peek, and it’s available RIGHT NOW to all our pre-order supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. The best thing about it is that you will get a chance to have fun and wreak havoc with an amazing 24 cars!

In the full game the action will take place on many locations, including a number of race tracks and derby arenas. We're also going to improve the gameplay and technology on many fronts such as car damage and handling, and our Early Access customers will get a chance to experience these improvements first-hand during the Early Access phase!
Early footage of the game was released last week, watch it below.




bugbearnext car gamekickstartercrowdfundingtrailer
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Latest Comments
ph33x
Posted 10:54am 25/11/13
Basically they're going to try every way to get money before making the game.

This game will be bad.
Mantorok
Posted 11:15am 25/11/13
Basically they're going to try every way to get money before making the game.
Yes, because making a game costs money. They're trying to do this without a publisher so they maintain creative control. What a terrible thing to want.
ph33x
Posted 11:56am 25/11/13
Hey mate, I'm going to start a lawn mowing company but I don't want to be under Jims Mowing like everyone else.

I'd like you to pay for my mower, car, trailer, safetyy equipment, 12 months of fuel and oil.

Once my business is setup, I can mow your lawns for $50. Deal? Deal.
Mantorok
Posted 12:21pm 25/11/13
Except they're an established business, who have previously released games, a playable prototype already exists, and you don't pay again once the game is finished.
It'd be more like someone with a mowing company asking you to buy them a tank of fuel for their car, and in return offering you free lawn mowing for a year.
Mo
Posted 12:27pm 25/11/13
Hey mate, I'm going to start a lawn mowing company but I don't want to be under Jims Mowing like everyone else.

I'd like you to pay for my mower, car, trailer, safetyy equipment, 12 months of fuel and oil.

Once my business is setup, I can mow your lawns for $50. Deal? Deal.


This isn't a lawn mowing company. Your parable is flawed. Not as if you have to buy the game every time you want to play it. Not as if they want you to cover the cost of the game yourself.
Your lawn mowing analogy would be more accurate if it went like this
"Hey mate. I want to start a lawn mowing business. I'll be cheaper and better than Jims mowing, I am looking for people to throw in $50 so i can buy equipment etc. But i will be $10 dollars cheaper than every one else. So in just four mows you'll get you money back."
Still. The game will probably suck.
TicMan
Posted 12:32pm 25/11/13
Hey mate, I'm going to start a lawn mowing company but I don't want to be under Jims Mowing like everyone else.

I'd like you to pay for my mower, car, trailer, safetyy equipment, 12 months of fuel and oil.

Once my business is setup, I can mow your lawns for $50. Deal? Deal.


Got some laughs out of me!
greazy
Posted 01:02pm 25/11/13
I'm agreeing with Pheex the tard. Ahaha great analogy but it's missing incentives:

>For $100 I will mow your lawn!
>For $200 I will move your lawn and suck your d***!
>For $500 I will move your lawn and suck your d*** and trim the edges of your garden!
>For $1000 I will move your lawn and suck your d*** and trim the edges of your garden and I will promise to not bang your wife!
>For $10000 I will move your lawn and suck your d*** and trim the edges of your garden and I will promise to not bang your wife or your dog!
Hogfather
Posted 01:21pm 25/11/13
Yes, because making a game costs money. They're trying to do this without a publisher so they maintain creative control. What a terrible thing to want.

Its not a terrible thing to want, but the crowdsourcing model is essentially free project capital without any assumption of risk.

Its an amazingly good deal for the producer when it actually gets up. Investors normally want ROI.
ph33x
Posted 03:00pm 25/11/13
Your lawn mowing analogy would be more accurate if it went like this
"Hey mate. I want to start a lawn mowing business. I'll be cheaper and better than Jims mowing, I am looking for people to throw in $50 so i can buy equipment etc. But i will be $10 dollars cheaper than every one else. So in just four mows you'll get you money back."

Your parable doesn't follow how a game developer would say it bro. Unless people are going to purchase the game 4 times as per your example. Now, back to the pavilion for another 24 hours.

Not as if they want you to cover the cost of the game yourself.

What? I..
IVY_MiKe
Posted 04:36pm 25/11/13
I think it has real merit.

There are two alternative titles that have sought 'crowd-funding' or / 'direct pre-ordering' means over the last 6-12 months that I've seen that would almost be in direct competition with something like this.

As far as a game goes, these guys have a lot more going for them than either of the others.

The other two are:
BeamNG's "Drive" and,
"Spintires"

Each has their 'niche' and having played tech demo's for the above the game engines are impressive, but there isn't a 'game' so-to-speak there as yet.

Bugbear Entertainment made some awesome 'destruction derby' style racers with the FlatOut franchise (Getting gradually worse IMO) and this is apparently a throwback to their original game so ph33x, if it's not your thing, no-one is demanding you throw money their way.
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