Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Steve Farrelly @ 02:03am 13/04/11 | 11 Comments
Bethesda have given us the skinny on just what Brink's Steamworks housing will offer, as well as the best and minimum requirements your rig will need to run the multiplayer-centric title.

Steam features include VOIP support, Steam Achievements, Valve Anti-Cheat support, Steam Cloud, Friend support (including invites and joining session in progress), Leaderboards and... drum roll please, Dedicated Servers. We're in a bit of a good position at the moment to grill the team about more details regarding dedicated server support, so stay tuned in the next little bit for more.

As for PC system requirements:
    Minimum
  • Processor: Intel Core 2 Duo 2.4GHz or equivalent
  • Memory: 2GB RAM
  • Graphics: NVIDIA 8800GS/AMD Radeon HD 2900 Pro or equivalent
  • OS: Windows XP (SP3)/Vista/Windows 7
  • Hard Drive: 8GB of free space

  • Recommended
  • Processor: Intel Quad Core i5
  • Memory: 3GB RAM
  • Graphics: Nvidia GeForce GTX 460/AMD Radeon HD 5850
  • OS: Windows XP (SP3)/Vista/Windows 7
  • Hard Drive: 8GB of free space
So there you have it. They certainly took their time getting this info to us, but on the surface so far, it all sounds very promising. As mentioned above, stay tuned for more details very soon, right here on AusGamers.



dedicated serversbethesdabrinkpc system requirementssteamvalve
Buy now from ozgameshop.com Only AUD$9.49!
(compare all prices)





Latest Comments
Eorl
Posted 09:31am 13/4/11
I have heard the dedicated servers are pure dedicated old school style. I'm not 100% sure, so I'll let you guys find that out xD
dais
Posted 10:34am 13/4/11
Wow those are very high system requirements for a Doom 3 engine game.
Moridin
Posted 11:36am 13/4/11
Very hefty indeed, let's hope this bodes well for the PC version!
Dan
Posted 12:26pm 13/4/11
Wow those are very high system requirements for a Doom 3 engine game.
In fairness, it's probably about as much of an id Tech 4 game as Call of Duty 4 was an id Tech 3 (Quake 3) engine game.
Kf
Posted 02:52pm 13/4/11
Hmm heavy requirements, recommended usually means medium settings. High or max details/settings will be even higher, possibly GTX570 and fast Quad, i7 style.

Hope this is because the game uses some spectacular effects / tech, rather than being poorly ported over and requiring lots of muscle to run it.
Mantorok
Posted 02:54pm 13/4/11
...rather than being poorly ported over and requiring lots of muscle to run it.
Ported from what? It's using an engine written for the PC.
Eorl
Posted 05:54pm 13/4/11
Hmm heavy requirements, recommended usually means medium settings. High or max details/settings will be even higher, possibly GTX570 and fast Quad, i7 style.Hope this is because the game uses some spectacular effects / tech, rather than being poorly ported over and requiring lots of muscle to run it.

Ah, even if it was ported, those kind of system requirements wouldn't be needed. Remember, console hardware is 6 or so years old, so requirements like that wouldn't be needed. And yeah, as Mantorok says, it's being made on a engine written for PC.
Rdizz
Posted 09:52pm 13/4/11
it doesnt even use DX11, I dont get it.. looks like an ok game, but I think I will wait for some people on here to get get it before I make a decision.
Bah
Posted 10:11pm 13/4/11
Ported from what? It's using an engine written for the PC.
Like black ops is quake 3 engine, yet had plenty of pc specific performance issues because it was made for console first in mind, and there are some unreal engine console ports which don't run that great either.
Remember, console hardware is 6 or so years old, so requirements like that wouldn't be needed
Yeah if it was a good port that would be relevant, the suggestion was it could possibly be a bad port.
Moridin
Posted 05:36pm 14/4/11
It doesn't use DX11 cause it's OpenGL! Not enough games use this anymore... let's hope it rocks!
Eorl
Posted 07:55pm 14/4/11
Not every game HAS to use DX11. They have to pick the middle ground or else they take the risk of alienating a heap of players.
Commenting has been locked for this item.
11 Comments
Show