We've been tracking the development of
Bright Memory: Infinite for a while, and as the product of a single developer out of China the result is impressive. It's ambition goes beyond most small projects, with sights set on Kojima heights and Devil May Cry spectacle. So the, how does it fare?
A snippet.
In many ways playing this is like watching a cheesy and borderline indecipherable random action movie from the days of straight to VHS or DVD flicks, where the runtimes always sat within the 90-minute to 120-minute range. Bright Memory: Infinite presents a blend of shooting with the sort of melee action you’d find in something like a Devil May Cry or even Shadow Warrior. Albeit wrapped up in a story about a black holes and mystical ancient nonsense stuff.
A lot of the melee combat here is fun, as is dashing around, using the force-like powers of protagonist Shelia’s suit, and slicing and dicing modern soldiers and, err, doing the same to ancient soldiers.
But, a lot of what makes Bright Memory: Infinite impressive or at least interesting is its origin. A sequel or expanded version of a one-person developed tech demo meets action game from FYQD Studio, this time with high end visual effects from Unreal Engine including real-time ray-tracing and NVIDIA DLSS support. An RTX On slice of impressive spectacle, with realistic reflections and all manner of lighting and material goodness on screen.
Our Full Bright Memory: Infinite Review