We take Gearbox's latest offering Battleborn for a spin. A mix of traditional shooter, loot and cosmetic based progression, co-operative action game, story-based animated thing, and MOBA-ish hero and competitive design. Yep, Battleborn is a game as hard to pin down as it is bright and colourful. And thankfully it's that aspect -- the vibrant, colourful, and memorable heroes you get to play, that stand out.
So what’s Battleborn? Well, that’s a good question. For one it’s a co-operative character-based shooter, one where the different heroes on offer take on class roles like tank, medic, sniper, support, or assault. Albeit one where a mechanical robot butler that wears a monocle doubles as both a sniper and recon unit by sending out a mechanical owl to scout an area. Plus, he can spawn a giant time bubble that slows anyone caught within its giant bubble-ness. With 25 heroes to choose from, ranging from elves to sentient fungi, the different ways to play the game can be a little overwhelming. But thanks to the inventive abilities they share, it never feels boring.
Click here to read the AusGamers' Battleborn Review
Posted 03:23pm 10/5/16
Battleborn, with it's campaign and in-game progression make it a different beast. You face of against AI more than anything else, and matches involve a mix of strategies, collecting shards to buy stuff, and generally never really jumping into battle against other players as a priority. Comparisons to MOBAs are valid, but the feel of the game make it its own thing. Team Fortress it most certainly ain't.
Posted 05:56pm 10/5/16
At this point, anyone who still asks that deserves to be ridiculed extensively.
Posted 09:29am 12/5/16
A piece of hot trash that'll be a bargain bin buy or when it inevitably goes free-to-play. Hell its already dropping numbers on PC and console numbers aren't healthy either.