The life of a PC player is to fire up a game, nod casually at any sort of video introduction - be it company logo animation or cinematic - as well as agree that what you are looking at is called a "title screen". As far as the PC player is concerned the game has yet to be fired up. That happens only after you click on 'Options' and go through and tweak all the graphics, resolution, and visual settings.
Which is what makes this PC hardware requirement update related to Borderlands 3 interesting - as it divulges all of that.
MINIMUM SPECS 1080p Gaming
- OS – Windows 7/8/10 (latest service pack)
- Processor – AMD FX-8350 (Intel i5-3570)
- Memory – 6GB RAM
- Graphics card – AMD Radeon HD 7970 (NVIDIA GeForce GTX 680 2GB)
- HDD – 75 GB
RECOMMENDED SPECS 1440P Gaming
- OS – Windows 7/8/10 (latest service pack)
- Processor – AMD Ryzen 5 2600 (Intel i7-4770)
- Memory – 16GB RAM
- Graphics card – AMD Radeon RX 590 (NVIDIA GeForce GTX 1060 6GB)
- HDD – 75 GB
Once you've got your spec sorted, it's time to tinker with the many graphics settings available in Borderlands 3. Here's a complete list of the in-game visuals options on PC, so you can plan ahead for your ideal setup, adjusting everything from Vertical Sync and Field of View to Ambient Occlusion and Screen Space Reflections. With all these visual options at your disposal and the freedom to adjust them to your liking, your PC can deliver the best Borderlands 3 experience possible.
BASIC
General
Graphics API: DirectX 11, DirectX 12
Display: (varies by setup)
Display Mode: Full Screen, Windowed Borderless, Windowed
Resolution: (varies by setup)
Vertical Sync: Off, On
Resolution Scale: 50% - 200% in 25% increments
Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
Custom FPS Limit: default 90, minimum 15, maximum 300
Calibrate Display: Brightness and HDR
Calibrate Safe Area: Adjust the boundary of the UI
Field of View: default 90, minimum 70, maximum 110
Vehicle Field of View: default 90, minimum 70, maximum 110
HUD Scale: default 1, minimum 0.6, maximum 1.3
ADVANCED
Preferences
Display Stats: Off, FPS, All (FPS, CPU, GPU)
Anti Aliasing: None, FXAA, Temporal
FidelityFX Sharpening: Off, On
Camera Motion Blur: Off, On
Object Motion Blur: Off, On
General
Graphics Quality: Low, Medium, High, Ultra
Texture Streaming: Low, Medium, High, Ultra
Anisotropic Filtering: 2x, 4x, 8x, 16x
Material Quality: Low, Medium, High, Ultra
Shadows: Low, Medium, High, Ultra
Draw Distance: Low, Medium, High, Ultra
Environment Texture Detail: Low, Medium, High, Ultra
Environment Detail: Low, Medium, High, Ultra
Terrain Detail: Low, Medium, High, Ultra
Foliage Detail: Low, Medium, High, Ultra
Character Texture Detail: Low, Medium, High, Ultra
Character Detail: Low, Medium, High, Ultra
Ambient Occlusion: Low, Medium, High, Ultra
Volumetric Fog: Off, Medium, High, Ultra
Screen Space Reflections: Off, Medium, High, Ultra
With the fairly modest hardware requirements recommended for 1440p, we can already envision selecting Ultra for everything.