As you know, AusGamers had a chance to head out to this year's BlizzCon, and while we threw up a host of news at the event and featured an
extensive breakdown of the Mists of Pandaria expansion (thanks a bunch again for that Khel), we also had a chance to speak with Greg Street, the man behind the mist.
This interview has a lot of great information, including the genesis of the Pandaren, that what they were working on before this is still likely in the works and just why they crafted the pet-battling system, among much, much more. He also broaches a handful of our community's questions, so you'll definitely want to check it out.
"We’re all big gamers and there are a lot of games out there that have played off of this idea of raising your pet," he told AusGamers. "Teaching it new skills and having to go out into the wild and fight other pets. And the combination of those three, we were like “this seems like a really smart feature for us”.
Click here for the full video interview feature.
(PS I didn't actually get a chance to find Greg later on to expand on the question of culling features)
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Posted 06:12pm 18/11/11
Are you one of those people that always thought WoW was meant to be a serious game?
Posted 02:35pm 19/11/11
Its constantly evolving and changing, such is the way of the MMO. Probably why its still so ridiculously huge. Adapt or die!
Posted 05:02pm 19/11/11
A loss of a 2 million subscribers says otherwise, http://www.pcworld.com/article/243465/world_of_warcraft_loses_2_million_subscribers_in_a_year.html
Posted 06:00pm 19/11/11
They shoveled out some old s*** from their B team, took forever to put any content in the game (*taps foot* When was 4.3 due?) and plus everything they DID bring out was the same old same old.
I'd bet those 2 million people are like me and just bored of getting fed the same old s***.
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