New games consoles may be poised to launch later this year, but one of 2013's most anticipated games is already upon us, with the launch of BioShock Infinite kicking off worldwide on March 26th. From Irrational Games, helmed by widely acclaimed Creative Director Ken Levine, comes another title aiming to push the boundaries of the first person shooter genre, and the very medium of interactive storytelling.
AusGamers' own Steve Farrelly was treated to pre-release access to the PC version of the game, served up on a high-performance rig, in a comfortable environment, to spend some 16 hours wandering the city of Columbia.
From the words that he managed to fit together after the experience, it would appear that he found the experience most favourable, and you can read those very words in this
spoiler-free review.
Posted 11:07pm 25/3/13
glad i just pre-ordered it on GMG. i got bioshock, xcom and civ 5 with it for free.
Posted 11:11pm 25/3/13
Elizabeth is one of the greatest AI characters to ever grace the interactive scene
Those are some big statements you've made....
Posted 11:19pm 25/3/13
Posted 11:22pm 25/3/13
10.0! This game apparently has zero flaws? I don't believe it.
Posted 11:28pm 25/3/13
Posted 11:30pm 25/3/13
The gameplay was the same as Bioshock 1 so gameplay is also very outdated.
The ending sucked. The game was dragging along then they tacked on an ending irrelevant to the rest of the game.
Not as long as Bioshock 1. About half as long.
Not as much fun as Bioshock 1.
Lame 4/10
Posted 11:33pm 25/3/13
Posted 11:33pm 25/3/13
Posted 11:42pm 25/3/13
Posted 11:50pm 25/3/13
Posted 11:54pm 25/3/13
Will be getting this, never played the previous games, but hopefully this can get me on that path.
Posted 11:55pm 25/3/13
I dunno, it's just that I noticed the exact same thing in the SimCity review. It mentioned that this and that part of the game was great, but never explained why they were great or even how they worked. The same thing is happening here.
Posted 11:56pm 25/3/13
Posted 12:13am 26/3/13
Well you're wrong there so you obviously have no clue what you are talking about.
Big claims for the game. I play shooters for the gameplay, not the story or characters so i expect a lot from "Combat is arguably the best in the single-player field".
Posted 12:14am 26/3/13
Posted 12:29am 26/3/13
Posted 12:33am 26/3/13
I wont give any spoilers but i didnt like it. To me it looked just like bioshock 1. It played just like bioshock 1 and i think its using the same engine as you pit the two games next to each other and you can confuse BI for B1 in some parts.
Ad elizabeth is actually one of the best sidekicks in a game. Shes 100x better than any sidekick from COD or Battlefield as she actually does something good and actually helps. I do give the game credit just for Elizabeth.
I wasnt at all i pressed woth the tacked on ending.
Give it a play and you will see i am right.
Posted 12:51am 26/3/13
Posted 05:05am 26/3/13
Posted 05:37am 26/3/13
Posted 09:38am 26/3/13
Posted 10:56am 26/3/13
I again find it hard to believe this is the perfect 10/10 game though...
Posted 11:19am 26/3/13
If this is the reviewer's opinion - that he can't imagine a better game - then surely a 10 is the only reasonable score to give.
Posted 11:47am 26/3/13
Only problem is, pc or xbox :S
Posted 11:53am 26/3/13
Posted 12:08pm 26/3/13
Im going to wait a few weeks for the hype to die down before giving this a shot.
Posted 12:08pm 26/3/13
don't take subjective reviews so pedantically.
Posted 12:16pm 26/3/13
Im aware its just Steve's opinion, but at the end of the day its his job and his business and it deserves to be taken somewhat seriously. I believe there are people out there right now buying the game based on that number at the end of the review.
After all, if a 100 out of 100 doesn't mean the game is completely and utterly flawless, then what score does? 101?
Posted 12:18pm 26/3/13
Thus, given a 10 score was given, and a perfect game is impossible, the logical inference is that 10 does not mean perfect and instead simply means, an excellent game - one that is so good it stands above all its peers.
EDIT: FWIW, I agree a 100 point scale is stupid. But that is an unrelated issue.
Posted 12:22pm 26/3/13
The entire games industry is completely wrapped up in those silly little numbers at the end of reviews.
Posted 12:37pm 26/3/13
Posted 12:43pm 26/3/13
Posted 01:20pm 26/3/13
It is almost as if the review requires prerequisite reading and knowledge of the game. If that is expected, fair enough. I would think, though, a game of such magnitude and high score would warrant an in-depth review with more examples.
Which brings me to a point, Do Ausgamers want our criticisms of a review? If you guys don't just let us know and I'll say no more. I'll still read the reviews because it's Ausgamers ;D
Posted 01:25pm 26/3/13
Posted 01:44pm 26/3/13
Posted 04:57pm 26/3/13
Posted 05:23pm 26/3/13
Posted 05:27pm 26/3/13
btw what did obes say? Someone can PM me.
Posted 05:34pm 26/3/13
Posted 05:50pm 26/3/13
Posted 06:04pm 26/3/13
I think there's probably something about reviews being done by professional reviewers, who of course play way more games than the regular joe. So I tend to think they perhaps can be wowed by particular elements (like atmosphere) that make them standout against everything else they're rushing through. While for the average gamer who plays through things at a more leisurely pace, you notice inadequacies in the engine or the AI or whatever that reviewers dont notice because they dont have the time.
Posted 11:33pm 26/3/13
Me too please.
Just saw the good game review. Looks pretty f*****g good. I always liked how bioshock told much of the story through interesting audio tapes rather than cutscenes as only very rarely do i actually watch cutscenes.
Also, thought it was interesting that Bajo said he liked a perk (the power special ability things) that made enemies float in the air as sitting ducks. Im no FPS pro or anything but i play FPS for the action of hitting moving targets and s*** like that seems cheap to me. Sure, you can not use it but it surprised me that Bajo seems to enjoy shooters yet picked a pretty noob friendly perk.
Posted 11:23pm 26/3/13
Posted 11:43pm 26/3/13
I am pretty much in awe of what they have achieved with this game, the environment, the atmosphere and level of detail are second to none.
Posted 08:22am 27/3/13
http://www.brisbanetimes.com.au/digital-life/games/new-bioshock-an-impressive-feat-20130326-2gqof.html
Posted 09:08am 27/3/13
Cor blimey! I dun better play this here game!
Posted 10:34am 27/3/13
I've only played a few hours of it, but you can't really look at it like your typical FPS; its not COD set on a floating city. Its more about finding cool ways to mix your guns and your vigors (ie plasmids) and your skyhooking and s*** in interesting ways to get the edge over the enemies, rather than just running and gunning.
Also, I recommend playing it on at least Hard, if you play it on normal you can probably more easily fall back into a typical run and gun style of gameplay which just wont be as much fun, if you play it harder you really need to use everything in your arsenal and its more fun :)
Posted 11:02am 27/3/13
Posted 11:10am 27/3/13
This review reminds me of the ausgamer cod reviews. 9's and 10's getting thrown around indicating they are the best thing since wrestling.
We all know that codmw3 was just a map pack and it scored a 9, so should i expecting something similar with this when i play it?
Posted 11:42am 27/3/13
Stop f*****g moaning c****#@#@
Posted 12:24pm 27/3/13
It would be better if there wasn't soooooooo much health around in the environment, hopefully that too will decrease as the game continues. I haven't had a chance to see Elizabeth's AI shine, as it is much applauded even by poor reviews.
As for best Single player combat ever, I've yet to see it. Hopefully another hour will bring it out.
Posted 12:36pm 27/3/13
So far I've played about five to six hours and am currently Spoiler:
trying to find the lightning plasmid inside some history re-enactment building which I don't believe is that far into the game. I've just been roaming around the levels because I always find a little secret or just sit in awe at the amount of details each shop gets. Overall though I have had such a great time with what I have played and heartily recommend it to any BioShock fan.
Posted 06:27pm 27/3/13
Without spoiling how it works exactly, the penalty for dying is pretty soft - the ~8 deaths I've had total somewhere between 200-500 dollars lost, which was the difference between purchasing an efficiency upgrade for a fairly central vigor early or later... at least the way I was spending cash - would be just as easy to have saved on weapon upgrades and gotten it obviously) which IMO is a nice roundabout way of rewarding you for 'skill' without an abstract bonus xp system. Unlike bioshock 1, money is much tighter and I haven't been able to buy EVERYTHING like you could with exploration. At the same time, hard is tuned so that as long as you put some thought into how you use your abilities one can play very aggressively with lots of melee executions, jumping on and off skylines (various perks give buffs for skylining making it even more attractive, besides just being fun as hell) rather than sitting behind cover popping up to shoot your gun.
The combat really is well thought out and a lot of fun if you play it like a balls out action movie instead of the usual cover shooter stuff everyone has gotten used to.
Posted 07:43pm 27/3/13
Posted 09:24pm 27/3/13
My #1 hate - cover shooters. Made me sad when max payne 3 went with them.
Posted 10:09pm 27/3/13
Because i can't get comfortable with the game controls. The options are horrible, unless i'm missing something crouch/sprint/aiming are all toggles... no press to hold. I had to google a method of changing the mouse sensitivity to something playable.. which worked once i edited a few config files. I love it for everything it does, but hate it for not allowing me to do what i want. I'm tempted to plug in an xbox controller, but the day i do that on my pc in a FPS is the day i admit PC gaming is dead.
Posted 10:11pm 27/3/13
Posted 11:37pm 27/3/13
Posted 12:15am 28/3/13
- only toggle crouch option available, would prefer hold to crouch
- every opposition is AI controlled WTF?
- no quick scope
- no scoreboard to see K:D ratio
- can't build scv's to all-in marine rush
Posted 01:13am 28/3/13
just me then..
Posted 07:48am 28/3/13
Posted 08:44am 28/3/13
I have chuckled a couple of times at the dialog between main dude and Elizabeth, I do really like the detail in all areas.
As for Elizabeth's AI. I don't think it is the AI that is great (it seems pretty basic actually). The way she is used though is great.
Some of those scenes where you are riding a cable car are a bit meh.
Posted 12:01pm 28/3/13
Posted 12:07pm 28/3/13
I activated mine in Steam. You'll find the items in-game.
Posted 12:24pm 28/3/13
aside from that I'm enjoying it, I'm only playing through on medium though so it's pretty cruisy. will give 99 mode and hard a run after.
Posted 12:36pm 28/3/13
Posted 12:39pm 28/3/13
f***, guess i'll have to contact steam then :(
Posted 01:02pm 28/3/13
And I got another key in the email, which I guess is for the pre-order stuff? But it doesn't work in steam at all
Posted 01:10pm 28/3/13
Posted 01:16pm 28/3/13
snapping necks and removing face with the hook is still entertaining.
imo the sound is the best part of the game.
Posted 01:27pm 28/3/13
Posted 01:38pm 28/3/13
that sucks. mine isn't for any game though. it's the key you get after completing the industrial revolution puzzle game to activate your rewards in bioshock.
Posted 11:22pm 28/3/13
Posted 11:54pm 28/3/13
Posted 12:11am 29/3/13
Posted 12:57am 29/3/13
overall the combat was average as f*** but in the end was merely a system to deliver the story which was phenomenal. for me, no game has ever come close to producing the emotional response this had.
it was an absolutely fantastic experience.
the setting and thought provoking elements were outstanding.
elizabeth is a triumph, no doubt.
the actual 'gaming' aspects were kind of ok, I think?.
containers.
f*****g UGH. eating hotdogs out of trashcans is cool, but not really.
searching every square inch of everything for something I can press F on is s*** and gets boring after about, hmm, the lighthouse?
I was fairly bored by enemies running at me mindlessly (the AI is.. well I suspect it's there because technically they do move but, yeah.) and got especially sick of them coming from the f*****g nether in a room I had just cleared.
the gunplay is barely ok, they all seem extremely similar. except for the sweet noises they make, which is different and awesome.
the range of vigors is pathetic and 'mixing up' gameplay based on what you enjoy reaaaaallllly just comes down to what will do the job quickest so you can move on to something that is actually enjoyable.
skyhooks? f*****g awesome, but nowhere near as prevalant as made out. executions become both boring and frustrating to land.
the revive system? ummmm.. I can't believe this was even mentioned.
to call it the best single player combat is f*****g hilarious. surely you jest.
So basically, it is an incredible ride because of the emotional response delivered from A+ story, wonderful art direction and fantastic sound. gaming elements, imo, were B- at best and probably less if it wasn't worth it simply to get to the next scene.
10/10 story/attachment?
6/10 game.
without flaws? get the f*** out.
Posted 04:06am 29/3/13
Posted 08:36am 29/3/13
Posted 10:24am 29/3/13
The Art aspect easily lifts the average-good game play to give the overall game a very good score. It has flaws though, mainly in the game play department. The enemy AI has been very average throughout, the only way it is getting harder is by piling on more damage, not by attempting to out maneuver me.
Posted 04:55pm 29/3/13
Story was excellent.
Posted 09:05pm 29/3/13
Posted 10:32pm 29/3/13
Was fantastic, being completely in the dark along with the main character and having no idea where anything was going.
Posted 10:56pm 29/3/13
Posted 11:07pm 29/3/13
By far one of the coolest things in the game is the music, which they kind of explain later on
Spoiler:
there is a recording where someone is discussing how they have profited from hearing music through the tears and if they do go between time then it explains the inclusion of modern music done in 1900's style
http://www.kotaku.com.au/2013/03/here-are-all-of-bioshock-infinites-secret-musical-covers/
Posted 11:47pm 29/3/13
Posted 09:52am 30/3/13
Posted 10:20am 30/3/13
Posted 12:03pm 30/3/13
Good one. IT WAS THE BEST PART :D
Posted 02:02am 31/3/13
Posted 10:08am 31/3/13
Loved the game and the story, but the actual ending of it was a bit hastily packed into the last half hour imo.
Posted 12:25pm 31/3/13
Posted 12:34pm 31/3/13
http://www.reddit.com/r/gaming/comments/1bat3d/a_comprehensive_analysis_of_bioshock_infinite/
Posted 10:51pm 31/3/13
The storyline really really picks up in the last 1/3 and the ending was a bit of a mind f***, but wow, deserves a second play through I think to absorb it fully.
Great game.
Posted 11:00pm 31/3/13
Posted 11:02pm 31/3/13
you get control of booker again, he is in his apartment and you open the door to the babys room, then it ends..
Posted 11:49pm 31/3/13
Spoiler:
In english what I got out of it was... Booker re-enters the room signifying that all the tears/doors have been reset and it has taken him back to ground zero basically... I did read a MUCH MUCH more complex explanation involving plenty of big words but the jist was that Booker has a chance to restart. And the fact that this version of bookers adventure is different is because we are making different decisions to what he would have, such as choosing the cage instead of the bird, notice when you do that lutece (girl version, and i say girl version because one could say the twins are one person just portrayed in the same world through different tears) comments saying wow I was right, for once basically meaning that all other 121 times she was wrong, therefore this time is very different and therefore the ending is what it is... I hope that makes sense. Spoiler:
And notice that in old gameplay footage, Elizabeth still has her finger, meaning they may have very well changed the ending to what it is now... very interesting... AND SHE HAS TK POWERSSSSSSS WTF
Posted 11:14am 01/4/13
Posted 11:32am 01/4/13
And it is great
Posted 11:37am 01/4/13
Posted 05:11pm 01/4/13
$51 bucks. Get someone from the UK to buy it and it's even cheaper.
Posted 05:58pm 01/4/13
Btw f*** playing first time on hard. I had it set to hard up until Spoiler:
one of the lady comstock encounters and I had to put it back to normal. It was bs hard and I died way too many times and it was just ruining the game for me. This is on Xbox btw, not sure if PC is any different.
And I loved the Spoiler:
God only knows sung by the quartet. I stood and watched until they flew off.
Posted 06:04pm 01/4/13
Posted 06:12pm 01/4/13
Posted 09:09pm 01/4/13
The two things I dislike most about the game so far are those silly skyway sections and how random NPCs don't have any dialogue or reaction when you try to interact with them. Sort of detracts from the richness of the world I think.
Posted 09:11pm 01/4/13
Posted 09:38pm 01/4/13
Posted 10:05pm 01/4/13
Posted 10:21pm 01/4/13
Posted 11:00pm 01/4/13
Posted 08:43am 02/4/13
I saw all the hype, started it, was impressed by the graphics, world, lore and finer touches (music, art, etc). At first the combat got a bit repetitive and boring and I was a bit disappointed overall, couldn't understand what all the fuss was about. Basically for the first 1/3 of the game.
Then after the 2/3 when they started twisting the story a bit and it got a lot more interesting I was really enjoying it, then in the 3/3 it got pretty damn amazeballs, then the ending was like a gut-wrenching evisceration of my mindhole. Now I love it.
I can understand peoples criticism of the gameplay mechanic points, but that's no different to other games and it's pretty slight, overall it's top-notch category as a gaming experience, everything about it is beautiful and the story arc is incredible.
Now to read some analysis of wtf it all means!
Edit: I've just read that reddit thread on it and my mind is even more blown.. simply amazing! And awesome that such a intelligent storyline is in a triple a video game.
Posted 10:03pm 02/4/13
Posted 10:59pm 02/4/13
The way they did the usual "lets pad the s*** out of the ending by throwing in lots of combat" just annoyed me. Fighting the same boss three times in a row was also pretty lame - Spoiler:
I'm talking about Lady Comstock's ghost.
By the end I was just running past everything so I could see the rest of the story. Ugh.
I also have a theory that Spoiler:
a tear opened up in the Irrational offices that showed them the end of The Walking Dead game and they thought "F*** yeah, we'll have that". Seriously, its the second time in the last six months that I've been offed by female companion at the close of the game. Player dies, cut to black. What's with that?
Posted 02:12pm 06/4/13
4 out of 5 for me, certainly I was driven to keep playing to see how it ends but I cant see myself going back to it. For me the combat in general, just isnt that fun.
Despite the additional vigors and various purchasable improvements, I didnt really feel a sense of progression through the game either. Towards the end you are forced to deal with multiple waves of patriots but I never really felt I had the tools to do so more easily than the start of the game, just more life to enable surviving the encounter.
Posted 02:54pm 06/4/13
Posted 04:04pm 06/4/13
Here are my thoughts on the ending:
Spoiler:
Obviously Elizabeth is Anna as seen by her finger being cut off when jumping through a tear as a baby. What I want to know is why did he have Anna by himself? Was his wife dead? How did she die? Why did they need Anna? Did Anna/Elizabeth gain these Time Lord abilities when she went through the first tear?
Are the twins one-and-the-same? Or are they actually seperate? It seems like they created these tears, or at least the ability to do so through quantum physics. There was a tape talking about how she "produced" Anna, which I presume was talking about how she gained Anna through the tear. That leads me to Comstock. If Comstock is you, why was he at the tear when they were going through with Anna.
I really want to know more on the bird, it seemed like it was sentient and had a moral system in place to prevent damage to Anna/Elizabeth. The end bit with the BioShock tie-in was really cool, saw a Big Daddy across in a tube, looked dead though which may have been the BioShock 2 guy? All of this confuses me more then a Moffat Doctor Who episode...
Posted 07:09pm 06/4/13
Yes his wife was dead, how .. not really relevant unless a big daddy came through a tear and drilled her, i just assumed child birth or something.
Commstock was sterile, wanted an heir.
Twins are the same person, but from different realities "an x flipped to a y" or something iirc in one of the recordings.
Commstock is you but from a different reality, he went to yours to take the child.
I thought the bird was going to turn out to be the mother, like the handymen were men.
The combat was alright, but far too often the difficulty just came from running out of ammo (especially with the ammo sink enemies), and when you died it was just "meh" because you didnt die, but like Bioshock when you used the right powers/combos it was pretty cool.
Ugh most annoying thing ever, sit through 10 minutes of credits just in case theres a scene.. at least theres youtube, and people mentioning you missed something on a forum.
Please use spoiler tags next time in a review thread - Eorl
last edited by Eorl at 19:09:19 06/Apr/13
Posted 07:04pm 06/4/13
Posted 07:15pm 06/4/13
Posted 07:24pm 06/4/13
I think Booker's wife died during childbirth, resulting in him falling into a depression. He ends up with massive debts in gambling, at which point he sells Anna to repay the debt. I didnt really get why she has powers, but I've read on a forum its supposedly because of the pinky finger getting cut off and left in another reality.
I think one of the most interesting parts is the explanation I read for the death-respawn mechanic:
Spoiler:
Right at the start, you have to pick heads or tails with the "twins" which at the time I personally kind of ignored as just general 'something isnt right here' theme setting but apparently its actually quite crucial.
The weirdness with it coming up heads every time is because you are playing the 100th+ Booker attempting the quest the twins have given (since there are infinite realities).
Since there's infinite realities, when you die its like that was one reality where you failed but then another reality's Booker comes along and from the player's point of view the game just fast-forwards over all the content where the new Booker has done everything the same as the one you (the player) just killed, and now the player picks up control at the 'fork' (your respawn point) where something different will happen.
Posted 07:34pm 06/4/13
In regards to your first question Nathan;
Spoiler:
She gained the power of opening tears due to having her pinky cut off when being sold. Booker before he was Comstock tried to stop the trade due to feeling guilty on selling his only child and accidentally cut her pinky off, causing a part of her to be in another reality. This caused a paradox or some form of power given to her to allow opening of tears. Initially though she was only able to influence small surroundings but apparently grew in power after her first period where she was able to completely open entirely new time shifts.
Posted 08:00pm 06/4/13
It explains all of your questions, though the neogaf post is pretty similar, the reddit one is alot shorter.
Posted 02:41am 07/4/13
Why does Ken Levine love to torture us by taking his breathtaking visuals, awesome social commentary and narrative masterpieces and locking it away behind a run of the mill FPS game? The first turning point scene where the player dabbles in a little of the ultra violence was a bit over the top too I thought.
Posted 08:24am 07/4/13
Posted 11:24am 07/4/13
Posted 11:36am 07/4/13
I totally agree.
Posted 12:00pm 07/4/13
Did anyone else get annoyed with the shield mechanic? Not so much the fact that it encourages Halo-itis style gameplay, but more so the bloody glass cracking visuals on the screen. Combined that with any explosions/multiple direction indicators & it sometimes felt difficult to tell what the hell was going on when the action got too thick.
I shouldn't complain too much - it's still a better experience than a lot of releases out there, even being average in terms of gameplay. I took the suggestion in this thread of setting the difficulty to hard - up until I hit the wall at a certain point** ammo, salts & health were always in abundance.
** Spoiler:
lady comstock's ghost