Post by KostaAndreadis @ 02:22pm 16/06/17 | 2 Comments
With the team at Ubisoft Montpellier having spent the last three years building the tools that would power the game's world. Which means that work on the game proper has only just begun, with creative director Michel Ansel noting that "When you don’t have this technology, you can’t really start the game." Adding that in terms of progress Beyond Good and Evil 2 is at "day zero of development".
Be sure to catch the full interview over at The Verge, and in the meantime here's that impressive CG trailer from Ubisoft's E3 conference.
With a project that has been in development for so long, it's strange to find out that there's no actual game yet.
Have they been developing with a full team or just core group making the tools? 3 years with 10 people is not the same as 3 years with 100 people. What are they doing exactly though? It sounds like whatever they have in mind wasn't possible or was difficult with other engines so they decided to make it themselves. I guess that means it's going to be fairly unique... Hopefully.
Looking forward to this. I never finished the original because of a big (shhh) but loved the game. This is another zelda BoTW for me. Whatever it comes out on I'm going to buy it and play it.
The game has more traditional computer role playing game elements compared to the first game; players will generate a character that starts the game "at the very bottom of the social system".[1] The character can be male or female.[2] As the player completes various tasks, they will improve in various attributes, and gain spacecraft and crew members which they can also improve over time. Players will visit planets that have their own societies, and by completing tasks on these planets, will gain new technologies or other facets to improve their spacecraft.[1] Ancel said that they do anticipate that there will be a narrative element that includes fixed story events as well as events based on what decisions the player had made in exploring planets.[1]
The game will have single-player and cooperative player support; even as a single-player, the player participates in a shared universe, with some events affecting all players at the same time.[1]
Posted 10:05am 18/6/17
Have they been developing with a full team or just core group making the tools? 3 years with 10 people is not the same as 3 years with 100 people. What are they doing exactly though? It sounds like whatever they have in mind wasn't possible or was difficult with other engines so they decided to make it themselves. I guess that means it's going to be fairly unique... Hopefully.
Looking forward to this. I never finished the original because of a big (shhh) but loved the game. This is another zelda BoTW for me. Whatever it comes out on I'm going to buy it and play it.
Posted 10:11am 18/6/17
Sounds like No Man's Sky style game.