Bayonetta 3 has been in development for a pretty long time, and now finally here, does it deliver on the series' admittedly hyped popularity, or is it more of the same and perhaps a bit out of touch with game design now? We answer this and more in today's review.
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For the uninitiated, Bayonetta was introduced as an alternative to Devil May Cry by original DMC creator, Hideki Kamiya. It stars a witch who is in constant battle with varying forces across multiple planes of existence, but for context and brevity, you just need to know she kicks ass, is sassy and confidently sexual, and her hair is her clothes. In Bayonetta 3 she’s now fighting a new force known as the Homunculi who are bent on her destruction, in all walks of life, which is to say they’re hunting down Bayonettas from different dimensions, further cementing the modern media love affair with the multiverse.
This setup has allowed Platinum to explore different variations of Bayonetta, each with their own demons to confront and slay. On any other given sheet of white paper, this might sound like an exploratory playground rife with possibility, but in Bayonetta, as has been the case in all outings starring her, everything takes a backseat to combat, which is centrestage here once again and I must say a little less enjoyable than in previous iterations...
Click here for our Bayonetta 3 review.