From lock-downs to travel restriction to working-from-home to the reality of a devastating global pandemic -- it's no secret that many have been escaping via that thing we call videogames. Of course videogames are more than escapism but during the pandemic we've seen hardware shortages and things like concurrent Steam player counts break new records. The good news however is that the local industry is starting to turn a very cool corner.
And coming off the back of the new 30% Digital Games Tax Offset which will help the Australian game dev scene expand and grow, the last year has seen some impressive milestones bubble to the surface - headlined by 62% of Aussie game developers reporting stable or increased revenue compared to the 33% from the same period a year ago. Though when it comes to smaller indie studios that figure drops considerably.
This comes from a new survey conducted by the Interactive Games and Entertainment Association (IGEA) -- which you can see the results of below in handy info-graphic form.
Some of the highlights include:
63% of established developers were planning on increasing staff numbers.
60% of respondents moved to a hybrid model of work, balancing time between the office and home.
33% of respondents hired talent from interstate, and 28% from overseas.
50% of respondents reported an impact on productivity and 10% were significantly impacted by the transition to remote working.
31% of respondents reported a loss in contractual revenue.
61% reported that their businesses were negatively impacted and resulted in consequences.