Map-wide changes (read: dynamic maps), player numbers, next-gen versus PC, Frostbite's EA catalogue conquest, new modes, second screen gaming... the list goes on, and Joab "Joaby" Gilroy is responsible for asking DICE's Lars Gustavsson all of it.
Out at this year's Gamescom he was given a chance to sit down with the Battlefield 4 creative director to run him through his paces, as both a journalist on the ground for us, but also as a long-time Battlefield fan and player, and als just a general gun at most multiplayer shooters. The end result is a great read overall, and one with a few excellent insights into DICE's philosophy with BF4 and the series moving forward.
Click here for our
Lars Gustavsson Battlefield 4 interview.
Posted 06:09pm 03/9/13
Posted 06:21pm 03/9/13
"Has the netcode been fixed?"
Posted 07:39pm 03/9/13
Posted 10:01pm 03/9/13
But you don't get to drive the boat yourself. If you did, I presume it would be like it always was in 1942 - aircraft carrier ramming wars.
Posted 10:20pm 03/9/13
This! Also I want to know if they're adding in a proper VoIP this time around. Battlelog was a pain in the ass...
Posted 10:38pm 03/9/13
This is my major concern with it. I wish each map didn't just have one big event. Sure some can. I just wish there was more big stuff. I can see people getting preoccupied.
The main issue with destruction in BF3 compared to BC2 was that it didn't do enough. Enough in the hands of the player. That kind of fully realised world, where you could go in around or on top of every building, which was destructable was awesome for dynamic game play.
A map which floods half way though, or a ship crashing into an island. I don't know.
Something like the building collapsing. How about a big city map where that can happen to any building. Imagine Karkand if buildings could be collapsed. Use physics so if you blow out the left side, it dictates where it falls and what road it blocks. That's what I want!
Posted 10:41pm 03/9/13
i've seen a few gameplay vids of that. the ship is initially stuck to a wind turbine out in the ocean but if you destroy the turbine it releases the ship which then crashes into the island.
it looks like the map events require player input for them to happen. i read there's a map with a dam that you can destroy to flood the area, opening it up for boats etc.
Posted 08:57am 04/9/13
Posted 11:04am 05/9/13
Posted 01:40pm 05/9/13
Posted 02:43pm 10/9/13
when in game, go to the options and fiddle with the network buffer slider so that the game doesnt have to guestimate whats happening on screen and the game should be much more playable