Nathan "nachosjustice" Lawrence has been hitting the cobblestones in Ubisoft's latest installment of the annual Assassin's Creed series to review the London-based Assassin's Creed Syndicate.
Here's a snippet from his review:
It’s a shame because the free running is the best in series in Syndicate. Sure, there are odd moments where you’ll encounter an invisible wall or gameplay execution won’t match movement intention but, for the vast majority of the time, Ubisoft Quebec nails it. Borrowing the movement up/down logic from Unity, Ubisoft Quebec evolves the system to the point that it treats parkour momentum as threefold. Up and down are the most obvious options, but there’s also respect for a horizontal plane, which equates to automated vaulting across waist-high obstacles.
The result is a semi-intuitive/semi-manual control system that requires some initial mental rewiring for returning fans, but ultimately pays off in terms of preserving forward momentum and, basically, getting your character where you want them to go in the way you want them to get there. This philosophy of tweaking the core mechanics of the series carries over into other areas, too, albeit with mixed results.
Click here for our Assassin's Creed Syndicate review.
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