We've been talking about it all year, and despite our obvious enthusiasm for almost every facet of Ubisoft's third official entry in the Assassin's Creed III, none of it prepared us for the final product.
Taking cues from what the first and second games did so well, in dropping us into a rich, unknown world full of dense story, unbelievable character control and ever-rewarding gameplay mechanics, Assassin's Creed III carves out not only its own path in this franchise, but elevates the series to new heights. Add to this a tightened and more expanded multiplayer and you have an absolute contender for Game of the Year.
Click here for our in-depth review.
Posted 10:30am 31/10/12
Posted 11:06am 31/10/12
Posted 01:17pm 31/10/12
Pffft, ludicrously high numbers on reviews. I liked that review a lot more until I saw that.
Posted 02:00pm 31/10/12
Posted 02:02pm 31/10/12
Posted 02:06pm 31/10/12
Posted 02:14pm 31/10/12
Seriously though, I reckon less granularity in the scale would be good. Drop the decimal points at least. It just gets too hard to justify the difference between a 9.6 and a 9.7, and too confusing for the reader. I would be more comfortable calling this a 5 star game than a 9.7. At least then youre putting it into one of 5 brackets, rather than one of 100.
Naren, can you actually explain to me the process by which you arrived at the 9.7, and why you didnt choose 9.6 or 9.8?
Posted 02:46pm 31/10/12
Jumping into the game and the lengthy intro, which I've seen some other reviews post as a negative, was an extremely engaging and important part of the story as well as being a great continuation and progression of the mechanics and perhaps training wheels for newcomers. My score jumped up high after the first five hours of place. I also feel Connor's heritage and hence his persona, another main criticism from other reviews, fit perfectly for the setting and story.
From there it was a matter of seeing if the story maintained interest and all the mechanics and systems actually worked consistently, which they did, as well as creating the immersive and visceral feel mentioned. There were a few things which I would have liked to see explored more in the story with some objectives, this brought the score down slightly.
After that I looked at any downfalls the game had, which to me were minimal, but still had to bring it back down that tiny bit more. Lastly it was compared to other games that were similar in any ways. That brought the defining difference towards the end of the review, which for me was this games strong points, defying some gamers completely open free-roam world preference and comparisons.
To me, 9.8 didn't take into consideration enough of the parts of the game that I wasn't happy with and 9.6 was too low for such an engaging, well written and well paced game.
Posted 02:57pm 31/10/12
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Posted 03:12pm 31/10/12
Posted 03:29pm 31/10/12
Posted 01:00pm 01/11/12
Posted 01:26pm 01/11/12
I don't get much game time. When I do I want to play the game. I feel like I've been playing for hours and I'm still on the boat and haven't made it to America. It's very much on rails and there's no way to skip through it.
How much longer until I get to actually play the game?
Posted 01:37pm 01/11/12
Posted 02:35pm 01/11/12
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Posted 09:27pm 02/11/12
Posted 09:29pm 02/11/12
Duno why so many people had problems with binding etc
Posted 10:14pm 02/11/12
Posted 10:21pm 02/11/12
Posted 04:53am 04/11/12
Really? I was actually pretty impressed with how good it looks, been playing the 360 version and it looks amazing. Pretty impressive that they can keep getting more and more out of the same hardware, after its already been out for so long.
Posted 01:33pm 04/11/12
It is so frustrating it makes me not want to play
I climbed the crowsnest twice. First time I didn't do it the right way SOMEHOW?? It didn't recognise that I was up there. Just locked the camera view even though I could still glimpse land and move around. It was like a glass ceiling had kicked in and I was up against a hard corner of it. Had to climb back down and then do it again to be rewarded with that bit of FMV and the next part of the game.
While still on the boat, after I ran and rescued the guy that was having difficulty on the mast, and we'd dealt with the issues of the day and I went to sleep, then woke up the next day and the game told me I had 30 seconds to save him, so I'm running around like crazy trying to find someone who's in danger who isn't actually in danger because I saved him yesterday when he was actually in danger.
On the boat it was always telling me I could press X to move faster, but this rarely worked.
On the land at the first fort, I'm now stuck at a scene where I need to 'zoom in' and shoot some barrels, except I don't have the rifle in my hands, since it was dropped during the fight, and i can't use the musket I bought in the town. All i can do is turn in circles on the spot, zoom, and draw my sword.
Posted 03:56pm 09/11/12
Posted 04:16pm 09/11/12
Posted 04:40pm 09/11/12
Posted 05:15pm 09/11/12
ryan: i suggest playing ac1,2, brotherhood and just read up on revelations.
last edited by ravn0s at 17:15:06 09/Nov/12
Posted 05:41pm 09/11/12
What like Patrick Stewart in TES:Oblivion?
Posted 10:02pm 10/11/12
This on rails stuff is bulls***!
Posted 12:52am 13/11/12