As Dusk Falls is a new interactive movie that meets TV crime drama with a very unique visual style. Available now on PC and Xbox consoles, and as a part of Xbox Game Pass, we played through its six hour-long episodes - making all the tough decisions along the way - to bring you this review.
A snippet.
As Dusk Falls is the first game from brand-new studio Interior/Night, a team that includes interactive movie veterans from Quantic Dream (Detroit: Become Human). It presents a branching crime story with an interesting presentation and setup, and as it’s published by Xbox Game Studios it’s available on Xbox Game Pass and something that can be experienced with others online or same room using controllers or smartphones for input. With multiple endings and character fates that can drastically change, it’s very much in the vein of a prestige TV series like Fargo or Breaking Bad - with the option to replay and change the story.
That’s the idea, and for the most part, As Dusk Falls’ crime saga that spans multiple decades and two families caught up in an avoidable but ever-escalating tragedy is engaging and well-written. Like a TV series of similar scope, it’s a slow burn that requires an episode or two of investment before it really digs its hooks in. Having it take place and feature a heavy dose of realistic Americana as the backdrop is refreshing too, with an almost conscious effort to eschew the sort of videogame narratives that can lean into horror, sci-fi, and fantasy. The characters too feel real, down-to-earth, and the sort of archetypes you’d expect to see in a branching crime drama.
Our Full As Dusk Falls Review