When the original Halo Wars debuted in 2009 many were not only wondering if a traditional RTS game would work on a console, but also if the Halo franchise could successfully transition to another genre. The answer to both questions was a definite yes, with the game quickly becoming a favourite among fans. Here we are, several years later, and the long-awaited arrival of Halo Wars 2 has us strangely asking the same questions. But this time with the added word 'still'. Does Halo as an RTS experience still work?
Spoiler alert, the answer is once again 'yep', as seen in Creative Assembly and 343 Industries surprisingly robust and polished sequel.
Perhaps it’s the years since releases, but playing Halo Wars 2 today is a refreshing experience. Like its predecessor, it presents its grand sci-fi story set in the Halo universe against the backdrop of controlling units and scrambling to build up a sizable force to attack or defend a particularly important part of the map. In terms of the basic setup not much has changed, and even though this game is getting a simultaneous release for both Xbox One and Windows 10 (with both versions played for this review), the core design is clearly in-line with the console origins of the original game.
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