Post by KostaAndreadis @ 04:30pm 24/03/22 | 0 Comments
At GDC AMD lifted the lid on AMD FidelityFX Super Resolution 2.0, the latest version of its upscale technology that for many is seen as an answer to NVIDIA DLSS. With this new version, AMD is claiming "similar or better than native image quality" based on its use of temporal data - that is motion and other elements. A definite step up from what came before, with Bethesda's Deathloop used to showcase the tech.
"FSR 2.0 is our next-level temporal upscaling technology with incredible image quality", writes AMD. "It has been built by AMD from the ground up to deliver similar or better than native image quality and is designed to help boost framerates in supported games, and is coming in Q2 2022."
Unlike DLSS it doesn't use Machine Learning (ML) to achieve its results, which AMD notes took a team of engineers to leverage "their world-class expertise to research, develop, and optimize a set of advanced hand-coded algorithms that map such relationships from the source and its historical data to upscaled resolutions". Temporal upscaling is a big step forward for AMD FidelityFX Super Resolution 2.0 so it'll be interesting to see how it compares to DLSS in like-for-like examples.
Without the need for AI hardware, FSR 2.0 will work on both Radeon and GeForce GPUs. AMD FSR 2.0 will also feature Quality, Balanced, and Performance modes but integration will need to happen on a per-game basis with the process itself being a bit more involved than the original FSR. It will once again be open-source too and there will be a plug-in for Unreal Engine.
Even better AMD is bringing the technology to Xbox Series X|S, with AMD stating, "FidelityFX Super Resolution 2.0 will also be fully supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games". This is great news as it will mean more games being able to hit 4K 60fps with effects like ray-tracing enabled.