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Post by Eorl @ 12:25pm 07/11/14 | 6 Comments
Recent rumors have suggested AMD is working on an improved version of its R9 290X graphics card, and today the company has confirmed it's true. According to an AMD representative, an overclocked 290X with 8GB of GDDR5 memory is on the way, although further details are a bit scarce at the moment.

AMD says it's already working with Sapphire, PowerColor, and MSI to manufacture the cards, but there are also "additional" AIBs in the works. As noted by Tom's Hardware, a purportedly leaked image from earlier this week shows an 8GB 290X from XFX. Of course, a beefed-up 8GB 290X already exists from Sapphire (for example), but this is AMD's first go-ahead on pushing 8GB single-GPU 290Xs out to most manufacturers.

AMD has said the 8GB R9 290X should arrive at retailers later this month, but has not made any reference to any other specification changes beyond the memory upgrade.



amdr9 290xgraphics cardpchardware





Latest Comments
TiT
Posted 02:01pm 07/11/14
looks good like to see some benchmarks, but i am Nvidia fan i dont think i will ever change. I just find games just work with Nvidia
smegger
Posted 02:48pm 07/11/14
Yep agree, Nvidia for me too. AMD keep releasing cards but Nvidia just do it better.
Audi
Posted 03:01pm 07/11/14
Hey remember that Ph33x guy?
IVY_MiKe
Posted 05:26pm 07/11/14
I switched to ATi after owing a few 7800GT's (they were great cards) I'm still using ATi; albeit an old card now... (still running a 5870...) I /want/ a video card with multiple DP outputs... the only one available like that atm is the R9 295x2s... I'm not keen enough to throw $1200-1600 at a video card.

I preferred nVidia's driver support at one point (and its one of the things ATi still seem to botch pretty consistently) though that's remedied by my older video card now; the driver updates milk my card for smaller and smaller performance gains; so I'm just running old drivers now too :/

What's happening with 'Mantle'... (I thought that was going to 'change the game' a little with non-windows platforms... esp. given ATi's dominance in the console space atm)
Gibster
Posted 08:54pm 07/11/14
mantle is awesome, I cant understand why every pc game that is also on the consoles doesnt have it by default. Dont they use mantle on the consoles anyways?
3dee
Posted 08:29am 08/11/14
Mantle (AMD) and Metal (iOS) mainly suffer in adoption because they are proprietary APIs. Not that that is a bad thing, especially for performance, but it means that your game must implement multiple rendering APIs which is not trivial when there are budgets and timelines involved.

That's my guess anyway.

Metal claims up to 10x the draw calls over OpenGL ES. What about Mantle over D3D/OGL?
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