James Pinnell decided to get his nostalgia on and revisit an old friend who's been revisited, in Alice: Madness Returns.
From the creator of American McGee's Alice, Alice: Madness Returns once again
turns Wonderland on its head with spectacular art-direction and plenty of high-end, mind-bending gory visuals. However, all of this sits alongside an otherwise safe gameplay journey where very little, it appears, has been done to both complement the game's stunning visuals and engage the player. It's a by-the-numbers action-platformer, much to our reviewer's chagrin.
Click here for James' full thoughts on the game.
Posted 04:33pm 01/7/11
At first I thought the mini-games would have broken it up a bit, but the side-scrolling parts ended up being too frequent and painfully sluggish to traverse through. Combat did get pretty monotonous, but at least the game would introduce a new set of enemies in each thematic area -- they did drag out too long though I found. Despite having a good variety of weapons I basically ended up just spamming teapot grenades as my primary because it was the fastest way to kill most enemies and keep progressing.
Posted 04:46pm 01/7/11
Posted 04:55pm 01/7/11
Posted 04:59pm 01/7/11
oic
Posted 05:14pm 01/7/11
last edited by DM at 17:14:35 01/Jul/11
Posted 05:18pm 01/7/11
Posted 06:13pm 01/7/11
Posted 06:59pm 01/7/11
Posted 08:21pm 01/7/11