Summary: | Advanced Combat Environment 2 OA Mod for ArmA 2 |
Date: | 02 Dec 10 |
Filename: | ACE_v1.6.0.425.7z |
Size: | 114.4MB (119,975,106 bytes) |
Downloads: | 93 |
Last Download: | 50 days ago |
More info: | http://updater.dev-heaven.net/mods/changelog/a54... |
Description: |
Changed
* Added CSW dissassemble override, object variable: “ace_sys_crewserved_disableDisassemble”, by Sandiford. closes #15042 [Sickboy] * Added ace_hasAfterburner object variable to allow mission makers to add afterburner to custom planes. [Sickboy] * Applied shotShell simulation to Tank Shells, restoring physical recoil and dustwave. Thanks to PvPScene for “RevertedTankWeaponsToShotShellSimulation”. closes #15350 [Sickboy] * Backwards compatibility classes are now tagged with: ace_bwc = 1;, so they can be filtered in classlists etc. [Sickboy] * CSW Mortars now have option ‘Fire on Load’, to operate the Mortar like a real mortar (first set elev dir, then just throw in mortars that fire immediately). [Sickboy] * CSW Mortars now use non-ARTY_ magazines by default. Hopefully fixes issues with aiming using BIS’ artillery computer [VKing] * Do not magic heal (reset damage) after applying a Bandage. refs #14578 [Sickboy] * Fire does not do immediate damage, first warning, damage after ~2 seconds. fixes #15379 [Sickboy] * Healing by medic now possible at medical vehicles/objects. [Sickboy] * Markers created by Nuclear Weapons System are now also persisted to JIP players. closes #15298 [Sickboy] * Prevented strange combinations when towing vehicles, refs #14625 [rocko] * Rucksack item picture moved in front of display name [Xeno] Fixed * Able to tow/pull vehicles with crew already in them. refs #15396 [Sickboy] * BloodDrips when bleeding when wounds system is enabled. [Sickboy] * CSW not reloadable after first load. fixes #15311 [Sickboy] * CombatDeaf reset after respawn. [Sickboy] * Don’t play vehicle radio for disabled vehicles (sys vehicledamage) [Xeno] * Gear dialog CTDs caused by unnecessary dialog onKeyDown event which could be executed while the dialog is loading (not good), fixes #15348 [Xeno] * Gear dialog weight calculation [Xeno] * Gear dialog, jumping / flashy gear pages, fixes #15348 [Xeno] * IFAK items behaviour [Xeno] * Interaction Menu still open after respawn. fixes #15378 [Sickboy] * Magicbox. [Sickboy] * Mortars cause knockdown when firing. fixes #15375 [Sickboy] * No CSW Menu on Tripods. fixes #15276 [Sickboy] * Small chance of sys_aitalk script error [Sickboy] * Towing for non cars [Sickboy] * Tunguska SAM guidance issue [VKing] * Undocumented features of FFAR fix [zGuba] * Unlimited mortar unloading on BIS mortars with 8 round magazines. [Sickboy] Added * Ability to use CBA events triggered when a setting is saved. [Sickboy] * Ace_sys_arty, by Sandiford. closes #15010 [Sickboy] * Alternative round tracer models (enable via clientside config). [q1184] * M576 Buckshot round for M79 [rocko] * US and TK mortar teams [VKing] Added * Alternative round tracer models (enable via clientside config). [q1184] |
MD5 Sum: | 1bfd099f6c88851ee33b64d57f0279d2 |
SHA1 Sum: | 67cf91bca4a13946b2eda95920840ba9ac8bcb49 |
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