Summary: | A.C.E. v1.08 Mod for Armed Assault |
Date: | 22 May 09 |
Filename: | ACE-ArmA_Mod_v1.08full.exe |
Size: | 842.9MB (883,862,765 bytes) |
Downloads: | 196 |
Last Download: | 127 days ago |
More info: | http://dev-heaven.net/versions/show/69 |
Description: |
Changelog
Mon May 18 08:49:51 0200 2009 * @ACE, Revision: a0ca49510e141e067a2c6c8c6ffaf79113dc670d - d6106f91c1565e057b73c3d3b34c86fbd28ba75c o ADDED: "Bipod deployed" msg on deployment | refs #1053 [Pufu] Accuracy International AS50 [Rocko] Ace_sys_eject - ejection seats models and configs [Zguba] Attempt to fix the headbug when respawn while being dragged [Rocko] Calibrated optics for RPG29 [Q1184] Flag to suppress special mags from some missions and tools. Fixes # 1242 [Squelch] Round parachute model (t10) [Pufu] Rpg29 by Dasquade/Planck [Q1184] Russian Hind Textures [Aushilfe] Start up sequence for helis and planes | fixes #1229 [Pufu] Weight for non ACE weapons and magazines. refs #961 [Aushilfe] You can downgrade BIS sandbag walls now to single sandbags [Rocko] o REMOVED: Ace_config_core_movement; duplicate of data in ace_config_core_ai [Sickboy] Ace_sys_suppression; due to performance and AI issues [Sickboy] o CHANGED: Ace version text now high contrast for better visibility. Fixes #1170 [Squelch] Ace_sys_backblast and ace_sys_crew_dmg using ACE_Sys_Wounds_HitEH only if present, ace_sys_backblast not requiring ace_sys_wound to run [Zguba] Ace_sys_tracking now keeps track of units added or removed from the group since previous cycle [Sickboy] Ace_sys_tracking now uses input buffer to process inited units [Sickboy] Arma Version text and ACE version text now high contrast for better visibility. Fixes #1170" [Squelch] Bis Civilians will now show in editor. Fixes #1335 [Squelch] Bis SLA units uses vanilla models| fixes #1062 [Pufu] Bis classes hidden from RTE and BC Refs#1384 #1378 [Squelch] Bizon now has library description for gear dialogue (by rocko) Fixes #1043 [Squelch] Car class vehicles no longher explode [Maddmatt] Deploying bipods now gives visual confirmation in upper left of screen (by rocko) Fixes #1053 [Squelch] Different implementation for ace_sys_tracking Laser Markers. New function: ace_sys_tracking_findLaser, returns array of two arrays, first array: Local Laser Markers, second array: Not-Local Laser Markers. Function uses waitUntil, do not use directly from Engine Events (spawned/execVM'ed instance is fine). [Sickboy] Disabled Accuracy and Camouflage adjustments, leaving only Sensitivity [Sickboy] Disabled add/remove weapon/magazine arma.rpt debug messages [Sickboy] Disabled gunTurnAI settings; AI's ability to properly aim and fire was seriously degraded [Sickboy] Disabled minRange midRange and maxRange overrides; leaving only aiRateOfFire [Sickboy] Eject_sys to incorporate the new round chute [thanks Homer Johnston] [Pufu] Geometry changed for better handling Refs #1350 (by rocko) [Squelch] Guerilla class men set to hidden in editor. [Squelch] Helicopter Fuel to ~50 minutes [Rocko] Helicopter manoeuvre distance increased by 50%. Less likely to pan after a sudden speed change at low altitude. Fixes #1064 [Squelch] Increased MinRange for grenade launchers from 10m to 50m due to ineffectiveness at anything closer, plus blowing himself up. [Sickboy] Increased bleed divisor to prolong pain Fixes #889 [Squelch] Increased fuel capacity for helicopters by 15% [Aushilfe] Ir Flares are now named according to launcher type. Fixes #1383 [Squelch] Ir Strobe should be now better visible from a distance [Rocko] M40 now uses M24 sounds [Tpm] Made WoundTimeMultiplier private var Refs #889 #1332 [Squelch] New M249 sound [Tpm] New: ace_sys_disposal - handles disposable launchers, added 3-staged M136 models (safe, armed, used) [Zguba] Opticszoommax and Init reduced to 0.5. AI Scopeless engagement ranges increased from ~150m to ~250m [Sickboy] Optimized the ace_sys_tracking system [Sickboy] Quantity is now in front of rucksack items to help seeing how many items are still left. [Rocko] Reverted WoundTimeMultiplier fix back to 1 Refs #889 Fixes #1332 [Squelch] Reverted changes to weather sync system, changes were based on false data. Properly fixed the problem now. [Sickboy] Reworked T-90 model . refs #513 [Aushilfe] Side of Sandbox set to Civilian Side. Fixes ~1122 [Sickboy] Slightly reduced AI Stun effects [Sickboy] Stamina influence of Player firing has now been moved to ace_sys_stamina [Sickboy] T-72/90 Commander HMG elevatingspeed [Aushilfe] T90 turret rotation speed Fixes #1013 [Squelch] Type of display resource used for bleeding indicator changed from title to cut Fixes #1247 [Squelch] Weather sync does overCast * 10 on server due to weird 1/10th bug [Sickboy] Wounded Dragger model does not damage other objects Fixes #1183 (by rocko) [Squelch] o FIXED: Ace bicycle steering [Rocko] Ace_sys_disposal - isNil applied to object [Zguba] Ace_sys_disposal - reverted to correct command order (changed one caused player to play weapon switch animation) [Zguba] Ace_sys_engine - possible fix for locality errors causing MP issues [Pufu] Ace_sys_missileguidance - addon dependency; ace_sys_disposal & ace_config_weapon - AI autoReload empty magazine CTD; cleanup [Zguba] All 20 rnd ammo uses the 20rnd picture | fixes #1156 [Pufu] Any bugs caused by untracked units and groups. (Most realtime spawned units were not tracked!) [Sickboy] Any bugs caused by untracked units, due to realtime group membership changes etc. [Sickboy] Any weather sync bugs [Sickboy] Blufor Snipers had M9SD with wrong Magazines. Fixes #1171 [Sickboy] Carlgustav didnt have HEAT_2 magazine assigned [Sickboy] Face melt bug caused by different languages used between model.cfg and model selections. Fixes #494 [Squelch] Ka-50 and Ka-52 armor-values too high. Fixes: #1150 [Aushilfe] Ka-52 gunner not engaging. Fixes #498 [Aushilfe] M1a2 SEP had only one Coax-MG box. Fixes #1168 [Aushilfe] Mission Resource documentation contained obsolete code statement for language replacement. Fixes #1092 [Squelch] Models for Stinger/Strela magazines | fixes #1042 [Pufu] Motorcycle_start.wss accidentally overwritten by other raw sound [Zguba] Parachute bugs landing on building/objects. fixes #1055 (thanks Homer Johnston) [Vipermaul] Parachute decent vector resets on pulling rip-cord. fixes #1044 (thanks Homer Johnston) [Vipermaul] Parachute eject issues. fixes #1016 (thanks Homer Johnston) [Vipermaul] Parachute moveInDriver bugs. fixes #1045 (thanks Homer Johnston) [Vipermaul] Scope for ACE_PackDummyMag and ACE_MagChecker_sm | fixes #1235 [Pufu] Some weapons with modeled bipods were missing the ability to deploy | refs #1039 [Pufu] Visible flares not really visible [Rocko] Wdl shadow lod 10 fixed [Pufu] Wrong path for pictures and icons for East Weapons Fixes #1230 [Squelch] |
MD5 Sum: | 56a3c79801612510b1e7bbf93f78719b |
SHA1 Sum: | e0db571fb0fc2b87d127d59f2d02f4e343960db0 |
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