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Summary: A.C.E. v1.08 Mod for Armed Assault
Date: 22 May 09
Filename: ACE-ArmA_Mod_v1.08full.exe
Size: 842.9MB (883,862,765 bytes)
Downloads: 196
Last Download: 127 days ago
More info: http://dev-heaven.net/versions/show/69
Description:
Changelog

Mon May 18 08:49:51 0200 2009

* @ACE, Revision: a0ca49510e141e067a2c6c8c6ffaf79113dc670d - d6106f91c1565e057b73c3d3b34c86fbd28ba75c
o ADDED:
"Bipod deployed" msg on deployment | refs #1053 [Pufu]
Accuracy International AS50 [Rocko]
Ace_sys_eject - ejection seats models and configs [Zguba]
Attempt to fix the headbug when respawn while being dragged [Rocko]
Calibrated optics for RPG29 [Q1184]
Flag to suppress special mags from some missions and tools. Fixes # 1242 [Squelch]
Round parachute model (t10) [Pufu]
Rpg29 by Dasquade/Planck [Q1184]
Russian Hind Textures [Aushilfe]
Start up sequence for helis and planes | fixes #1229 [Pufu]
Weight for non ACE weapons and magazines. refs #961 [Aushilfe]
You can downgrade BIS sandbag walls now to single sandbags [Rocko]
o REMOVED:
Ace_config_core_movement; duplicate of data in ace_config_core_ai [Sickboy]
Ace_sys_suppression; due to performance and AI issues [Sickboy]
o CHANGED:
Ace version text now high contrast for better visibility. Fixes #1170 [Squelch]
Ace_sys_backblast and ace_sys_crew_dmg using ACE_Sys_Wounds_HitEH only if present, ace_sys_backblast not requiring ace_sys_wound to run [Zguba]
Ace_sys_tracking now keeps track of units added or removed from the group since previous cycle [Sickboy]
Ace_sys_tracking now uses input buffer to process inited units [Sickboy]
Arma Version text and ACE version text now high contrast for better visibility. Fixes #1170" [Squelch]
Bis Civilians will now show in editor. Fixes #1335 [Squelch]
Bis SLA units uses vanilla models| fixes #1062 [Pufu]
Bis classes hidden from RTE and BC Refs#1384 #1378 [Squelch]
Bizon now has library description for gear dialogue (by rocko) Fixes #1043 [Squelch]
Car class vehicles no longher explode [Maddmatt]
Deploying bipods now gives visual confirmation in upper left of screen (by rocko) Fixes #1053 [Squelch]
Different implementation for ace_sys_tracking Laser Markers. New function: ace_sys_tracking_findLaser, returns array of two arrays, first array: Local Laser Markers, second array: Not-Local Laser Markers. Function uses waitUntil, do not use directly from Engine Events (spawned/execVM'ed instance is fine). [Sickboy]
Disabled Accuracy and Camouflage adjustments, leaving only Sensitivity [Sickboy]
Disabled add/remove weapon/magazine arma.rpt debug messages [Sickboy]
Disabled gunTurnAI settings; AI's ability to properly aim and fire was seriously degraded [Sickboy]
Disabled minRange midRange and maxRange overrides; leaving only aiRateOfFire [Sickboy]
Eject_sys to incorporate the new round chute [thanks Homer Johnston] [Pufu]
Geometry changed for better handling Refs #1350 (by rocko) [Squelch]
Guerilla class men set to hidden in editor. [Squelch]
Helicopter Fuel to ~50 minutes [Rocko]
Helicopter manoeuvre distance increased by 50%. Less likely to pan after a sudden speed change at low altitude. Fixes #1064 [Squelch]
Increased MinRange for grenade launchers from 10m to 50m due to ineffectiveness at anything closer, plus blowing himself up. [Sickboy]
Increased bleed divisor to prolong pain Fixes #889 [Squelch]
Increased fuel capacity for helicopters by 15% [Aushilfe]
Ir Flares are now named according to launcher type. Fixes #1383 [Squelch]
Ir Strobe should be now better visible from a distance [Rocko]
M40 now uses M24 sounds [Tpm]
Made WoundTimeMultiplier private var Refs #889 #1332 [Squelch]
New M249 sound [Tpm]
New: ace_sys_disposal - handles disposable launchers, added 3-staged M136 models (safe, armed, used) [Zguba]
Opticszoommax and Init reduced to 0.5. AI Scopeless engagement ranges increased from ~150m to ~250m [Sickboy]
Optimized the ace_sys_tracking system [Sickboy]
Quantity is now in front of rucksack items to help seeing how many items are still left. [Rocko]
Reverted WoundTimeMultiplier fix back to 1 Refs #889 Fixes #1332 [Squelch]
Reverted changes to weather sync system, changes were based on false data. Properly fixed the problem now. [Sickboy]
Reworked T-90 model . refs #513 [Aushilfe]
Side of Sandbox set to Civilian Side. Fixes ~1122 [Sickboy]
Slightly reduced AI Stun effects [Sickboy]
Stamina influence of Player firing has now been moved to ace_sys_stamina [Sickboy]
T-72/90 Commander HMG elevatingspeed [Aushilfe]
T90 turret rotation speed Fixes #1013 [Squelch]
Type of display resource used for bleeding indicator changed from title to cut Fixes #1247 [Squelch]
Weather sync does overCast * 10 on server due to weird 1/10th bug [Sickboy]
Wounded Dragger model does not damage other objects Fixes #1183 (by rocko) [Squelch]
o FIXED:
Ace bicycle steering [Rocko]
Ace_sys_disposal - isNil applied to object [Zguba]
Ace_sys_disposal - reverted to correct command order (changed one caused player to play weapon switch animation) [Zguba]
Ace_sys_engine - possible fix for locality errors causing MP issues [Pufu]
Ace_sys_missileguidance - addon dependency; ace_sys_disposal & ace_config_weapon - AI autoReload empty magazine CTD; cleanup [Zguba]
All 20 rnd ammo uses the 20rnd picture | fixes #1156 [Pufu]
Any bugs caused by untracked units and groups. (Most realtime spawned units were not tracked!) [Sickboy]
Any bugs caused by untracked units, due to realtime group membership changes etc. [Sickboy]
Any weather sync bugs [Sickboy]
Blufor Snipers had M9SD with wrong Magazines. Fixes #1171 [Sickboy]
Carlgustav didnt have HEAT_2 magazine assigned [Sickboy]
Face melt bug caused by different languages used between model.cfg and model selections. Fixes #494 [Squelch]
Ka-50 and Ka-52 armor-values too high. Fixes: #1150 [Aushilfe]
Ka-52 gunner not engaging. Fixes #498 [Aushilfe]
M1a2 SEP had only one Coax-MG box. Fixes #1168 [Aushilfe]
Mission Resource documentation contained obsolete code statement for language replacement. Fixes #1092 [Squelch]
Models for Stinger/Strela magazines | fixes #1042 [Pufu]
Motorcycle_start.wss accidentally overwritten by other raw sound [Zguba]
Parachute bugs landing on building/objects. fixes #1055 (thanks Homer Johnston) [Vipermaul]
Parachute decent vector resets on pulling rip-cord. fixes #1044 (thanks Homer Johnston) [Vipermaul]
Parachute eject issues. fixes #1016 (thanks Homer Johnston) [Vipermaul]
Parachute moveInDriver bugs. fixes #1045 (thanks Homer Johnston) [Vipermaul]
Scope for ACE_PackDummyMag and ACE_MagChecker_sm | fixes #1235 [Pufu]
Some weapons with modeled bipods were missing the ability to deploy | refs #1039 [Pufu]
Visible flares not really visible [Rocko]
Wdl shadow lod 10 fixed [Pufu]
Wrong path for pictures and icons for East Weapons Fixes #1230 [Squelch]
MD5 Sum: 56a3c79801612510b1e7bbf93f78719b
SHA1 Sum: e0db571fb0fc2b87d127d59f2d02f4e343960db0