Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review

Summary: ACE Extras v1.6.0.288 Mod for ArmA 2
Date: 02 Dec 10
Filename: ACEX_v1.6.0.288.7z
Size: 448.8MB (470,636,139 bytes)
Downloads: 100
Last Download: 52 minutes ago
More info: http://www.armaholic.com/page.php?id=12158
Description:
We will support the new OA features in our content, where applicable. (TI layers for example are work in progress)

We are also planning on providing some of our existing content to the newly introduced factions in OA, like Takistan.

Stay tuned (Project Space) for updates.

Changes_in_ACE_for_OA ACE Features
New Features
image This system addresses the "have to cycle through all your grenades-muzzles-satchels to get to the desired weapon/mode" issue. Weapons/muzzles can now be selected by custom keys, ...


Changes in ACE for OA Operation Arrowhead
Some features of the game have been removed, adjusted, or replaced.
Classes

* MTVR's hidden (scope 1 to remove from editor), in favour

...



Removed classes since OA



Several classes have been removed due to several reasons, mostly for a seamless compatibility for OA-standalone users, and OA's factions.

This is also a nice opportunity to make ACEX more modular, in terms of modfolders.

As such, we are planning future ACEX expansions, see "New Modfolders for OA" for details.

We have also combined some features, or removed features to be replaced with new OA native features.

For example, the ACEX addons have shrunk to a total of 580 MB compared to 1341 MB previously, no worries, content not replaced with OA will come back in the before mentioned ACEX expansions.



A2 Backward Compatibility addon is available now integrated in @ACEX_RU and @ACEX_USNavy.



You can find the actual current classlists over at Classlists.



Please find the removed classes below:

These include merged or moved backwards compatibility classes (mostly the acex_c_***

Removed classes since OA CfgWeapons

* ACE_M249Para
* ACE_M249Para_M145
* ACE_M249Para_M145_CQB
* ACE_M240G_M145
* ACE_M240G_M145_CQB
* ACE_Glock17
* ACE_Scorpion
* ACE_APS
* ACE_APSB
* ACE_M32
* ACE_M79
* ACE_M79_CQB
* ACE_CarlGustav_M3
* ACE_m16a4_acg_CQB
* ACE_M16A4_ACG_GL_CQB
* ACE_M4A1_RCO_GL_CQB
* G36a_CQB
* G36K_CQB
* m8_carbine_CQB
* m8_carbineGL_CQB
* m8_compact_CQB
* ACE_FAL_Para
* ACE_SA58
* qsz92

...

Removed classes since OA CfgMagazines

*
* ACE_17Rnd_9x19_G17
* ACE_20Rnd_765x17_vz61
* ACE_8Rnd_12Ga_Buck00_Saiga12
* ACE_6Rnd_40mm_M32
* ACE_CarlGustav_HEAT
* ACE_CarlGustav_HEAT_2
* ACE_CarlGustav_HEDP
* ACE_CarlGustav_HE

Removed classes since OA CfgAmmo

*
* ACE_Pellet_Buck_4_40mm
* ACE_R_CarlGustav_HEAT
* ACE_R_CarlGustav_HEAT_2
* ACE_R_CarlGustav_HEDP
* ACE_R_CarlGustav_HE
* ACE_M_Ch29_AT
* ACE_IRStrobe

Removed classes since OA CfgPatches
Some of these might be not removed, but moved to a different modfolder.

* ace_m_wep_m16a4
* acex_m_men_insurgents
* acex_m_men_sfor
* acex_m_men_usarmy
* acex_m_men_usmc
* acex_m_men_usnavy
* acex_m_veh_air_wep
* acex_m_veh_atv
* acex_m_veh_bmd1
* acex_m_veh_bmd2
* acex_m_veh_m2

...
Removed classes since OA CfgVehicles

*
* ACE_ClutterCutter
* ACE_NoCountermeasures
* ACE_IRTargetBase
* ACE_Flare_E
* ACE_Flare_W
* ACE_Flare_G
* ACE_Flare_C
* ACE_repairTest
* ACE_Lifeboat_RU
* rocko_wep_flashlight_base
* ACE_FlashLight_Weapon
* ACE_Grenade_Geometry
* ACE_HMMWV_M2_USARMY
* ACE_HMMWV_TOW_USARMY
* ACE_HMMWV_MK19_USARMY
* ACE_HMMWV_USARMY
* ACE_HMMWV_Armored_USARMY
* ACE_HMMWV_Ambulance_USARMY
* ACE_IRStrobe_Object
* ACE_InsurgentBase_NoHeadGear
* ACE_InsurgentBase_Mask
* ACE_InsurgentBase_Shemag

...



New classes since OA

These include OA default classes

New classes since OA CfgWeapons


* ACE_M3A1
* ACE_KAC_PDW
* BAF_L2A1
* BAF_M240_veh
* BAF_L7A2
* BAF_L94A1
* BAF_static_GMG
* BAF_GMG
* CTWS
* CRV7_PG
* CRV7_HEPD
* CRV7_FAT
* M621
* BAF_AS50_scoped
* BAF_AS50_TWS
* BAF_LRR_scoped
* BAF_LRR_scoped_W
* BAF_NLAW_Launcher
* BAF_L17_40mm
* L85A2_base_BAF
* BAF_L85A2_RIS_Holo
* BAF_L85A2_UGL_Holo
* BAF_L85A2_RIS_SUSAT

...

New classes since OA CfgMagazines

*
* 100Rnd_127x99_L2A1
* 5Rnd_127x99_as50
* 5Rnd_86x70_L115A1
* NLAW
* 200Rnd_556x45_L110A1
* 200Rnd_762x54_GPMG
* 32Rnd_40mm_GMG
* 12Rnd_CRV7
* 38Rnd_CRV7
* 6Rnd_CRV7_HEPD
* 6Rnd_CRV7_FAT
* 1200Rnd_20mm_M621
* 200Rnd_40mmHE_FV510
* 200Rnd_40mmSABOT_FV510
* 2000Rnd_762x51_L94A1
* 200Rnd_762x51_M240
* BAF_ied_v1
* BAF_ied_v2
* BAF_ied_v3
* BAF_ied_v4
* BAF_L109A1_HE
* 21Rnd_100mmHEAT_D10

...

New classes since OA CfgAmmo


* ArtilleryRocketCore
* B_86x70_Ball_noTracer
* B_127x99_Ball_noTracer_BAF
* M_NLAW_AT
* Sh_40_HE
* Sh_40_SABOT
* M_CRV7_AT
* M_CRV7_HEPD
* M_CRV7_FAT
* BAF_ied_v1
* BAF_ied_v2
* BAF_ied_v3
* BAF_ied_v4
* B_765x17_Ball
* B_762x51_SB_SCAR
* Sh_100_HEAT
* Sh_105_HESH
* Sh_105_APDS
* R_MEEWS_HEDP
* R_MEEWS_HEAT
* IRStrobeBase
* IRStrobe
* IR_Strobe_Marker

...

New classes since OA CfgPatches


* CA_Anims_E
* CA_Anims_E_Sdr
* CA_Anims_E_Wmn
* CA_E
* CA_Dubbing_E
* CALanguage_e
* CALanguage_missions_e
* CA_Modules_E
* CA_Modules_Alice2
* CA_Modules_E_DynO
* CA_Modules_E_Functions
* CA_Modules_E_Gita
* CA_Modules_E_Jukebox
* CA_Modules_E_OO
* CA_Support
* CA_Modules_E_UAV
* CA_Modules_E_UAV_Heli
* CA_Modules_E_Weather
* CARoads_E
* CARocks_E
* CA_SoundsMissions_E
* CA_Sounds_Baf
* CASounds_E

...

New classes since OA CfgVehicles

*
* NVTarget
* ArtilleryTarget
* ArtilleryTargetW
* ArtilleryTargetE
* Alice2Manager
* GitaManager
* JukeboxManager
* BIS_Support
* UAV_HeliManager
MD5 Sum: f44c1d2c7730e4ea4b209b215cc5680f
SHA1 Sum: 98908d0577d608bb19c2b3935cfbaae36bde6ff0