Square Enix and Luminous Productions' witch-leaning fish-out-of-water tale, Forspoken, is soon to be set loose upon the masses, but we argue there might be better ways to pass the time as this is a mostly vacuous, empty gaming experience with little to redeem it.
Here's a snippet: It’s a harsh intro, but stacked against the game’s own stellarly awkward opening sequence it doesn’t feel out of place. We kick things off as Frey in the most on-the-nose of ways -- a troubled delinquent facing court for the umteenth time on the cusp of turning 21, she is a smart kid who can’t seem to cut a break. She’s also acutely aware of her Good Will Hunting condition and the nice judge lady gives her a break, sending her on her way with the sternest of warnings: stay out of trouble. Of course, trouble finds our saved cat and we get a glimpse of all the reasons Frey needs an immediate ‘out’ of her situation. Enter the rabbit hole, not so subtly explored when we get some background on our soon-to-be-witch, who even has a copy of Lewis Carroll’s Alice in Wonderland in her abandoned apartment she’s clearly squatting in.Click here for our full Forspoken review. |
Awesome review, I had fun reading this one! Nothing like a well-deserved roasting ^_^
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