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Nostalgia as a Weapon - Our Fire Emblem Engage Review
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
9619 posts
Fans love to tug on their own heartstrings when it comes to Nintendo's beloved Fire Emblem series. Whether it's seeing past heroes in other games, other games paying design homage or an all-new title, there's the sense that a die hard FE fan just can't get enough of that wonderful fluff.

Nintendo knows this, which is why Fire Emblem Engage might be the most fan-centric release in the franchise yet as it looks to its own rich history to pad out key aspects of its own design, weaponising nostalgia in unique and creative ways we know fans will just eat up.

Here's a snippet from our review:
Which ultimately leaves us with the game’s meat then, which is that tactical aspect I’ve harped on a bit about, and in Engage it’s really quite something. The Fire Emblem tent pole for combat has always been rock, paper, scissors and that rings true here. But with the addition of support units, magic and ranged units as well as the Emblem pairings (which aren’t at all locked -- you’re free to experiment pairing any Emblem with any party member), that traditional combat base becomes a bit more varied and interesting. The option to rewind time is hugely welcome, and Three Houses alum will be familiar with its benefits. Here, it can be used not too long after you’ve started your first real battle, and if you have permadeath switched on, be ready to use it a lot (it is finite though, so you need to be careful not to rely on it too much).
Click here for our full Fire Emblem Engage review.
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