"Magical parkour" might sound a bit naff, or even cringe, but at least it delivers on what it promises and it might just be reason enough alone to play Luminous Productions' open-world, magic-driven witch-starring jaunt, Forspoken. But there's plenty of other reason too.
Which we discovered in a recent hands-on session with the game, where we walked away tugging at its obvious influences, but not in a negative way. Here's a snippet: In Forspoken it’s a hip young New Yorker named, on-the-nosedly, Frey. Frey has been transported from the hustle and bustle of urban life to the barrens of Athia -- a magical world inhabited by flying creatures, floating Avatar-esque land masses and witches. In fact, now powered by a magical bracelet with a Giles-like voice and demeanour, Frey herself has become something of a witch and finds herself staring at this unfamiliar expanse armed only with the knowledge that she’s here to do something with those powers. Which is where you, the player, comes in and the game’s first main draw rears its head -- traversing to Downtown Athia, magic style.Click here for our full Forspoken hands-on. |