Originally teased under the name “Project Oxygen” as the debut title from upstart studio, Far From Home, Forever Skies is an open-world action-survival game that takes cues from the likes of Subnautica and Death Stranding whilst also building out a tone all its own. The game is set on a long-since-evacuated Earth after an ecological disaster left the planet practically uninhabitable.
A lucky few have survived and now live above the toxic clouds in orbit around the now half-shrouded Earth, in what is the last remnants of humanity. You play as a lone scientist whose job is to infiltrate the toxic layer of dust aboard a mobile airship to discover how the Earth has changed since the evacuation and to study the damage. Here’s some official blueprints we found while scavenging for more info: Build, expand and control a high-tech airship that will act as your transport, shelter, laboratory and workshop for researching mysterious substances and crafting tools for survival. Scavenge, find ways of obtaining food and resources, and explore the ruins above and below the thick, toxic dust layer which now shrouds the Earth’s surface. Why is the dust there? What is it exactly? And perhaps more importantly, what lies beneath it. Gameplay in Forever Skies will include exploration in your airship and on foot, crafting, base building, planting, combat, and scientific research in virology in search of a cure to help those few, who survive in orbit.Made up of cats who worked on the likes of Dying Light and the forthcoming Dying Light 2 as well as Dead Island, The Medium, Chernobylite and the Divinity Original Sin series, Far From Home’s credentials are more than solid, while the above teaser definitely shares the Subnautica-like vibes. And almost in answer to that series’ most requested feature, Forever Skies promises co-op play once the game has spent some time in Early Access. Console versions of the game, in its most complete form (once all the PC kinks have been ironed out), are also promised, though whether that’s this year or not will remain to be seen. “We were truly overwhelmed and humbled by the initial reception of our project,” says Andrzej Blumenfeld, Far From Home CEO and Gameplay Lead via press release. “I hope that the teaser trailer with the first gameplay running on the power of Unreal Engine will give a nice glimpse into our wrecked world and a clear idea of the direction we’re heading.” For me, I was grabbed by this as soon as the concept of a mobile airship and Subnautica-like gameplay was promised. We’ll have more on Forever Skies soon, in the meantime check out the teaser trailer above, and a handful of new screenshots below. |