We've posted through the day a collection of what we think are the top-shelf reveals and world premieres from this year's The Game Awards, and now that the show and its wares have had time to sink in, we've put together a mini wrap up on proceedings, featuring a list of all the winners from each category as well as the vibes we pulled from the event and a couple of handy reminders of the games you should absolutely do a double, triple of quad take on, as far as trailer re-watching is concerned.
First, the overall vibe of things. It was great to see host Geoff Keighley come out strong on a message of support for those affected most in the games industry by work place conditions, inequality, bullying, mass layoffs and more. And his message was clear -- the games industry needs to forge a path of inclusivity, support and safety because without the creators, there is no industry. In addition to that, the show itself maintained a theme of creators-first throughout, where games are concerned, while also bolstering messaging around accessibility in games. Unity, hope and a reminder that this is our industry to shape permeated the whole show, which was imply a great way to celebrate a shift back into so-called normalcy given it was an in-person, live event. And opening with Sting was also just super-cool. Watch the show in full right here: Now, the winners. Game of the Year surprised, we think, a lot of people with EA and Hazelight's It Takes Two taking out top honours. This was in a field that included Deathloop, Metroid Dread, Psychonauts 2, Ratchet and Clank: A Rift Apart and Resident Evil Village. So, well done to that team for trumping such an otherwise fairly even field. As for the rest, here's the list in full:
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