Bethesda and id Software gave attendees of the recent QuakeCon 2014 event the first look at DOOM, their self-described reimagining of one of the most important franchises in the history of the first person shooter genre.
Through
first hand accounts of the Quakecon demo, we've
learnt quite a bit about , but a lot of questions remain.
The original Doom games are very dear to my heart, having had a significant impact on my tastes as fan of videogames in general, so I got to thinking about what I'd like to see in a return to the series. What elements and features make a Doom game?
Read on for my thoughts on the matter, and please share your own in the comments.
Posted 04:50pm 23/7/14
So for me:
Atmosphere
Easy to kill enemies (for the lulz)
Really hard to kill enemies (for the stress)
Intense sound effects
No boring story of Doom 3, just "you're a lone survivor, good luck not dying as you try to escape this chaos, ps here are some awesome guns"
Posted 05:06pm 23/7/14
Posted 06:25pm 23/7/14
Posted 07:00pm 23/7/14
Arch-Viles.
Co-op. If it doesn't have co-op it can f*** right off.
More later.
Posted 07:04pm 23/7/14
2. Dynamic gore, colourful and fluid. Smoking-flaming-flying appendages always impress in violent games. Preferably with smoke trails.
3. Reasonably level maps, less climbing up ladders and stairs
4. Constantly moving, no hide and seek.
5. Lots of boss battles.
6. Terror sounds, horror. Bone chilling.
7. Long gameplay, loads of maps to play.
8. Lava pits, demons, the feeling of being pitted against everything at once.
This lists what I prefer in my FPS's and I know the original doom1/2 didn't have some of them but the world has moved on since. Games do need a tempo, a way to keep the player alert. Having hosted and admin'd a lot of l4d2 games I think that players enjoy dynamics, craziness, and being overwhelmed by hoards. I get a lot of compliments from players for the changes I've made to games, so I'm pretty sure I'm right about a lot of these things. But you can't please everyone. Unfortunately, about 1/4 to 1/3 of players just leave when it gets a bit too silly. So I'm guessing that being believable doesn't just count for a lot for a large chunk of players but its more like a necessity for them.
Posted 07:12pm 23/7/14
* Excellent ambient sounds of enemies near-by
* LOTS of enemies mixed with not many enemies
* Fodder enemies, mixed with tough enemies
* Each map constant running and gunning from start to finish, or until you clear it to look for secret doors/rooms/areas
* Coloured Keys
* Co-op
* modability (Aliens Doom anyone)
* Shotgun and Double Barrled shotgun, Chaingun, Chainsaw, BERSERK PUNCH at the least.
* Gore, over the top fun gore.
* Lots of maps
* Cyberdeamons
* Explody Barrels
Well, pretty much Doom and Doom 2 really...
Posted 07:15pm 23/7/14
Posted 07:29pm 23/7/14
Posted 07:37pm 23/7/14
Posted 09:35pm 23/7/14
Fx'd.
I'm not sure what makes original Doom exactly Doom, but Doom(4) needs to be like that. I still play Zand here and there.
Posted 10:19pm 23/7/14
- regenerating health
- iron sights
- linear maps
- scripted action sequences
- QTE's
- DLC season pass
- the rock
Posted 11:21pm 23/7/14
Posted 01:46am 24/7/14
Posted 05:31am 24/7/14
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Posted 06:44am 24/7/14
Posted 07:33am 24/7/14
Posted 08:27am 24/7/14
Posted 08:48am 24/7/14
Posted 10:50am 24/7/14
Throwback to 90's arcade
Posted 05:39pm 24/7/14
And and and, make the rocket launcher cooler. And and and, huge ammo clips for less reloading. Reloading is old bling bring back long constant fire fights.
Posted 07:59pm 24/7/14
.not just secrets, secret levels.
.co-op is mandatory
.expansion packs made by other leading dev studios and charged at a lesser rate.
.al jourgensen, trent reznor or maynard james keenen for audio design or music.
.hundreds of monsters in labyrinthian levels
id set the benchmark. if they don't deliver on this they will disappear into the same realm of bad memories as words like Ion Storm.
Posted 11:36am 25/7/14