The sound of battle cries bellowing over the fields, the clashing of steel, the crunching of bones being broken by a swing of a heavy mace and the blood curdling screams of your enemies. These are the sounds one would hear when playing Torn Banner Studios latest medieval orientated first-person title, Chivalry: Medieval Warfare.
With a sturdy helmet and a sharp blade, our man-at-arms Bennett Ring took on the oncoming horde of enemies, slashing and hacking his way through with a fierce determination.
I’ve honestly not had this much competitive online joy since Battlefield 3, and to think a $25 indie title can provide a level of enjoyment up there with a $100 million game like Battlefield is testimony to the skill of the develope...
Read on for the full review.
Posted 11:25am 20/10/12
I picked up Chivalry yesterday and I must admit that my first impressions are not great, it definitely has more moving parts that WotR and is a lot simpler to get into, but graphics & game-play wise its doesn't seem to come even close.
Haven't played Chivalry enough yet to find out why people generally say its the better game, hopefully I will discover the hidden awesomeness...
Posted 07:37pm 20/10/12
Posted 02:24am 21/10/12
Don't let the simpler controls fool you - there's a depth to combat in CMW that I think equals WotR, if not being even deeper once you learning the intricacies. It'll take a good 5 hours or so before this starts to reveal itself though, so stick with it.
Posted 07:38am 21/10/12
Posted 09:05am 21/10/12
End result is MUCH MUCH more accurate combat. 1v1 duels are often a long series of traded parries peppered with dodges/feints/kicks/combos etc to try and outsmart your opponent rather than ultimately coming down to either new players missing over and over again or whichever player is better at judging range and timing one or two hitting everyone with the 2H sword.
Posted 09:22am 21/10/12
Posted 09:32am 21/10/12
Graphically, War of the Roses is quite nice looking, however it falls short of extensive battlegrounds that really capture the gritty warfare. Chivalry looks a ton better in regards to texturing and general feel of the maps. WotR has barely any gamemodes for a "competitive" game, and with the added negativity of Multiplay being the only server provider for WotR ($150 for a 64 slot server is beyond ridiculous) it really does come down to two things; do you want a large amount of customisation to armour, perks and weapons; or do you want realistic combat that makes you block, parry, riposte, kick and ensure you are always moving to position?
I found this video by Total Biscuit quite interesting and informative. I've never particularly liked him but he does touch on the subjects that both strive well in.
Posted 10:51am 21/10/12
Takes a little getting used to not having the 4 axis blocking / swinging and also takes even more getting used to feinting being an actual button now (though apparently right click is gonna feint soon according to some random online. Grain of salt).
I didn't like WoTR because-
A) Spammers - I tried to build against certain ways people were building in beta, but couldn't find a way to counter VERY fast swinging builds. People say the riposte skill, but I tried that.
They were literally just spam clicking the weak attacks and I was blocking as fast as humanly possible, but I couldn't get a timing window to return the blow because they'd always swing back faster and interrupt my swings.
B) Laggy f*****s! - At nights when I play, I often find Aussie servers are LOADED with people with latency well over 150ms. This often results in swords going through people like ghosts, weapons hitting you through your blocks and other fun annoyances.
I'm not playing the game until they allow servers to be ping-limited, but I havn't heard anything about that, so not holding my breath.
TLDR - Chivalry is fun when you work it out, WoTR has big issues that prevent me from having fun due to unskilled play beating out over skilled play in a lot of cases.
Posted 11:41am 21/10/12
Posted 11:44am 21/10/12
Posted 04:18pm 21/10/12
They could do the attack swings better. currently when fighting someone in plate, it is best to use the down attack (piercing). It is the only decent way to fight unless you use a mace or hammer. They could fix it by having the other attacks do more damage against plate. I have not used a horse in game yet but I might next time I log in.
Chivalry to me feels less tactical and cheesy, Its almost like the Modern Warfare of these 2 games.
also :P
Posted 04:25pm 21/10/12
having really only watched that comparisson video i can tell that chivalry looks way more fun
it looks more like war of the roses is the COD version with the spam
Posted 04:41pm 21/10/12
What did people expect? At the very least I expected storming a f*****g castle. It is a medieval swords and shields game.
CTF and TDM were standard, 10 years ago...
Posted 06:13pm 21/10/12
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Posted 07:12pm 22/10/12
mine just sits there on "Please wait while the game loads..." indefinitely. Does the same for every server.
Posted 07:18pm 22/10/12
Posted 11:52pm 22/10/12
Good Example at the start of this dev tutorial video:
Posted 12:06am 23/10/12
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Posted 04:13pm 23/10/12
edit: Yep, first game, lawl. Now that I have verified that I am awesome, I can go back to working. (also spamming 'x' is half the fun of this game, in a good way)
Posted 05:10pm 23/10/12
HAhah. This game is heaps of fun, the yelling and other voice work is excellent. The combat, whilst simple to control is quite a challenge to land hits well.
IT is really, really satisfying to time your attacks and attack type just right so that you one shot people.
Posted 05:15pm 23/10/12
Also I was the king who everybody was screaming that they couldn't find, when I was really just running after archers up top massacring those pricks. :P
Posted 11:04pm 23/10/12
Posted 11:28pm 23/10/12
Posted 11:36pm 23/10/12
Posted 01:02am 24/10/12
In wotr archers can be useful by bringing down tickets. In chivalry these a******* sit way back, basically at spawn, launching arrows across the map and getting a handfull of kills in a whole round. Meanwhile, the objective is being contested by 1/2-1/4 less players because they are too busy hiding in bushes making it virtually impossible to win
I kill all friendly 'long-range' archers on sight now, makes me feel much better about the whole situation.
Posted 01:35am 24/10/12
*$50 of monopoly money
Posted 02:37am 24/10/12
For some reason I suck at this game now, I go to hit people and they're just suddenly behind me, unsure if lag/skill/cheating.
Posted 09:48am 24/10/12
Still trying to figure out which class I like, will never go a ranged class as that just seems to be opposite of what makes this game fun, but once you get your timing down you can go nuts on killing sprees, was very proud of my 41 - 25 for my second game, but I guess I was on defense. :P
Best bit was getting the entire server to do a synchronized battle cry hehe :)
Posted 01:07pm 24/10/12
One of my favourite moments was storming pushing the Ram towards the castle with about 12 others in the team, ALL of us using the x-Yell. It made one hell of a noise and the Blue team lined up near their bridge clashing their shields together waiting for us to close the distance. A few arrows wizzing past from a couple of archers in the castle. Pure atmosphere.
Absolutely worth $25.
Posted 04:09pm 30/10/12
p.s. If anybody sees the fearsome warrior named Winnie the Pooh, it may be me.