While we know a lot of you are now just passing the time until Battlefield 3, it's far from the only big shooter in Electronic Arts' stable. Yesterday saw the launch of Crytek's latest offering, Crysis 2 and we're happy to report that it's looking pretty good.
Here at AusGamers, we're well aware that there's still a large element of our community that expects more out of their first person shooters than a half-baked console-port and most of us here share that same view. So once again, we've put seasoned multiplayer shooter veteran Nachos on the case, to give Crysis 2 a thorough critique.
Being a Crysis game and a first-person shooter, it is still best played on the PC and, thankfully, Crytek has paid a decent amount of respect to its roots. Crytek has done an admirable job of walking that fine line between a multiplatform experience and giving PC gamers some love.
Check out the full very in-depth
Crysis 2 review here on for the complete low-down from a PC-centric perspective. And if you own a console, don't be scared off, as this write-up comes from the perspective of having played both the Xbox 360 and PC versions of the game at length.
Posted 01:54pm 25/3/11
Hard to explain, but it just really feels great.
Posted 02:02pm 25/3/11
Posted 02:04pm 25/3/11
Posted 02:42pm 25/3/11
I don't have any complaints about the review content on this site, but the wall of text layout could be improved. Can you make the review multi-paged? And perhaps add subheadings to break it up? I guess it's more obvious with the lengthy reviews.
Posted 02:47pm 25/3/11
Screen shots still need work though, I never realised Thumbnails that could open into a new window would be so hard.
Posted 02:51pm 25/3/11
Posted 03:13pm 25/3/11
Haven't read the review yet, checking it out now.
Posted 04:36pm 25/3/11
Posted 04:44pm 25/3/11
Posted 04:59pm 25/3/11
Posted 05:51pm 25/3/11
So i'm a few levels in and its ok i guess. I seem to be having a bit of mouse lag though... Lack of graphics options is retarded. I'm running it on hardcore setting whatever the hell that means.
Posted 06:00pm 25/3/11
I did too. Turned it down from Extreme to Very High - in my opinion it actually looks and feels better/clearer. I don't like maximum AA anyway as it blurs some detail out.
So far liking the game. Current annoying things are the moving main menu as well as mouse-inversion not working during cinematic interactive scenes.
The cover system is pretty good in my opinion. You don't have to initiate cover - you can stand/sit anywhere and it detects if you're in a cover position to let you pop out when needed. Hence it takes away the console feel of a multi-platform game, which I like.
Posted 06:56pm 25/3/11
g_skipIntro=1
cl_fov=65
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_motionblur=0
g_radialBlur=1
cl_zoomToggle=1
r_UseEdgeAA=1
r_TexMaxAnisotropy=2
sys_spec_shading=3
sys_spec_gameeffects=3
sys_spec_objectdetail=3
sys_spec_particles=3
sys_spec_physics=3
sys_spec_postprocessing=3
sys_spec_shadows=3
sys_spec_sound=3
sys_spec_texture=3
sys_spec_water=3
r_PostMSAA=2
cl_crouchtoggle=1
Ok the motionblur command doesn't seem to be effected by this, or maybe it's just because I have the radialblur thing turned on so it's conflicting or something.
last edited by DM at 18:56:55 25/Mar/11
Posted 07:26pm 25/3/11
Really loving the 50 cal action. Being able to jump onto a hummer or whatever they are, grab onto the 50 cal and then get the option to actually pick the f***** up and walk around with it is damn cool. That thing in the early levels is f*****g sweet as. You feel like Arnie when he had the mini gun in T2.
And the environments are really lush. It's a nice touch when walking between skyscrapers and seeing some of the floors on fire. Couldn't help but think of the trade towers burning.
Anyway, it's a lovely looking game and once I finish SP I'll check out MP and give that a go. Prolly end up getting my ass handed to me.
Posted 12:50am 26/3/11
Posted 01:54am 26/3/11
Posted 02:53am 26/3/11
Didn't like those graphics changes (the AA looks terrible in this game imho), but cheers for the intro/logo skip and fov variables.
Posted 02:54am 26/3/11
ouch
Posted 12:29pm 26/3/11
Posted 12:37pm 26/3/11
Posted 12:56pm 26/3/11
I'm playing it on the second-highest difficulty, but I wouldn't even expect the hardest difficulty to be that punishing.
Posted 01:25pm 26/3/11
When you are in the office lab and the guys start to repel down, If you shoot them with say a shotgun it'll knock them off the rope, and they will "fall down" in mid air, get back up, and then WOOSH rocket down the rope for the lost time.
I dunno AI in C1 seems to be smarter if you ask me. Actually now that I think about it there hasn't been much improvement to AI since Half Life 1 came out. Ever since then the enemies have always done the same thing. Take cover, shoot, run away. Stop pushing graphics and perhaps work on this game devs?
last edited by DM at 13:25:42 26/Mar/11
Posted 02:27pm 26/3/11
I read somewhere that the graphics thing, as dumbed down as it is, has a whole range of console commands that you can fiddle with so i don't think it is as "dead" in that department as people make out.
Posted 03:44pm 26/3/11
Agree++ midda. All I read was waaaa waaaa waaa waaaa.
Gonna grab this game today! Should be interesting to see how my 5870 copes.
Posted 04:47pm 26/3/11
Posted 05:37pm 26/3/11
Oh and resist the urge to pick up the sniper rifle. Just don't do it. The AI will happyly stand around screaming SNIPER! and not moving while you pick them off 1 at a time. Even if 3 of the people are looking at each other having a convo, they just stand still as they watch people's heads explode and turn to goo.
Posted 05:50pm 26/3/11
Posted 05:52pm 26/3/11
Posted 06:01pm 26/3/11
I'm running a 4870 and it runs of Very High flawlessly so you should be laughing
Posted 12:41am 28/3/11
Graphics are gorgeous (running on extreme), AI is really good, gameplay is satisfying...
I would have liked some more ties to the original game though, perhaps prophet not dying 4 effing seconds into the plot. Last I remember he was pissing off into a giant ice-dome...
Posted 12:42am 28/3/11
Posted 12:51am 28/3/11
1. nano-catalyst sometimes gets reset to zero after quitting/reloading. stays at zero for freaking ages despite picking up more catalyst
2. melee attacks sometimes don't work at all
3. grab/throw kills sometimes produce no nano-catalyst, or the catalyst is shown as being on the ground but you actually have to jump into the air to register a collection.
4. "cdkey in use" the first time trying to play MP. The game doesn't store the key properly, have to re-enter it several times until it saves - then it works permanently.
To counter #1, I just never quit the game. When I'm done playing I just leave the game running in the menu and alt-tab out and go about my business - having quadcore + 12GB of ram makes this easy.
Also I agree the AI is ridiculous with the player-detection - being spotted through the tiniest crack (or through opaque/solid objects) from 100m away. Far cry imho had the most balanced AI. You could actually take cover/hide and the AI would go around hunting for you.
Still, a good game. Tho how did the suit get from Prophet's body onto Alcatraz's if no-one else was around to put it on him?
Posted 01:14am 28/3/11
Posted 01:20am 28/3/11
Posted 01:52am 28/3/11
I thought the reason he shot himself was to kill the link to the suit so it could be removed?
Posted 05:11am 28/3/11
Posted 09:39am 28/3/11
Posted 11:15am 28/3/11
Posted 02:33pm 28/3/11
Posted 03:13pm 28/3/11
Posted 04:27pm 28/3/11
Posted 11:26pm 28/3/11
Posted 09:52am 29/3/11
Posted 10:24am 29/3/11
(pro tip: it's not in there)
https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601
Posted 11:47am 29/3/11
Doesn't work, EADM only.
Batman Arkham Asylum's keys as part of nvidia promos aren't in there and they work.
Posted 01:44pm 29/3/11
Posted 05:34pm 29/3/11
Multiplayer is really fun so far, cant believe that very high works pretty descent on my laptop :P
Posted 08:19pm 29/3/11
5/10.
Posted 09:32pm 29/3/11
And the lighting looks fantastic on my machine.
Posted 09:53pm 29/3/11
I had that problem too with the melee stopping. Was weird...
I fixed the light having a spas out if anyone is interested. Was to do with Crossfire/SLI and apparently Crytek are on to fixing it. I just renamed the crysis2.exe to rift.exe and updated my ATI drivers to the latest and works fine. I can see clouds now!
Posted 10:46pm 29/3/11
Posted 11:15pm 29/3/11
Posted 12:01am 30/3/11
Posted 12:16am 30/3/11
Looks fun.
Posted 12:35am 30/3/11
EDIT - Oh and this
"we never said we were working on a dx11 patch"
last edited by DM at 00:35:29 30/Mar/11
Posted 01:35am 30/3/11
Posted 10:45am 30/3/11
Posted 12:31pm 30/3/11
Posted 01:08pm 30/3/11
Posted 01:24pm 30/3/11
What a joke and another kick in the nuts for people who paid for this...
Posted 01:27pm 30/3/11
PC only made up 14% of their sales. The PC version could have been totally broken and useless and it wouldn't have really mattered to their sales.
Besides, they have one of the most advanced game engines in existence, with absolutely amazing tools. They're not going anywhere.
Posted 01:30pm 30/3/11
Posted 03:08pm 30/3/11
Posted 11:35am 31/3/11
Bugs and annoyances I've encountered so far:
Melee always breaking
Getting stuck in that elevator that takes you up to Gould's apartment. Was so damn annoying.
AI is bloody awful. I can stand in front of them and they just stare at you.
Sometimes scripted events will play out without audio or improper syncing.
Multiplayer is just terrible. S*** is flying everywhere and it's just a sniper stealth camp fest. The killcam is cool though.
Posted 09:31pm 05/4/11
That 14% statistic is only from retail sales and does not include digital sales (i.e. Steam and other online stores etc). They predict that it would be around 30% if those are also included.