Square-Enix have released another new trailer for Deus Ex: Human Revolution, this time, offering us an extended look at some of the game's multi-path gameplay options.
In the video, Narrative Designer Mary DeMarle walks us through a generous eight minutes of gameplay footage, describing several different approaches that you can take through a single section of the game depending on how you want to play.
Watch the embed below or
click here for the HD option.
Deus Ex: Human Revolution is due on PC, Xbox 360 and PlayStation 3 on August 25 2011. For more details check out our recent
hands-on preview.
Posted 04:17pm 22/3/11
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Posted 06:21pm 22/3/11
Posted 06:29pm 22/3/11
Also, along with some of the other minor grips mentioned;
I better be able to turn off that 'I'm Glowing Bright Yellow because you can use me for Fun!' console bulls*** in the PC version.
Posted 06:35pm 22/3/11
Same thing was in the Thief 3 game. Neon blue outline around items you could use. A few days later mods came out to fix that and turn it off or a dark brownish colour so you don't notice it much. I expect the same thing here.
Posted 06:38pm 22/3/11
Posted 06:39pm 22/3/11
i always thought it was said kind of like juice with a d
Posted 06:48pm 22/3/11
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Posted 07:00pm 22/3/11
Game looks rather average though, whatever you call it. Doesn't look bad, but doesn't really impress me either. And the shadows look really weird, they almost look like dense black outlines on things at times (like when corpses are on the ground or hes up against a wall).
Posted 07:17pm 22/3/11
Posted 08:44pm 22/3/11
Simpsons should have taught you to say it properly!
Posted 09:12pm 22/3/11
Posted 10:48pm 22/3/11
Not commenting on the dated graphics as it IS a console port. It had better have awesome story/gameplay or it is going to tank.
Posted 10:55pm 22/3/11
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Posted 01:24am 23/3/11
not that it's a bad thing, just that for me because i have to compare that to something like gameplay clips of Rage and the geniune innovation that they are able to extract from their creative tools pipline, it just leaves games like this short to ones i notice like that because they haven't gone all in with those elements
call me a dellusional super freak if you think that's a bad call, but they used almost all Autodesk content tools in their workflow to turn out this title and i think that really shows in mostly dull and boring ways here :<
Posted 02:36am 23/3/11
Hoping Thief 4 hasn't gained a few of those features however, despite rumours that it has...
Posted 04:29am 23/3/11
it becomes quickly apparent when that art/technology paradigm gets it right
unless my expectations of awesome are somewhat ancient, since this is somewhat of a romero v carmack year in terms of ip continuity
last edited by trillion at 04:29:29 23/Mar/11
Posted 10:01pm 24/3/11
Posted 10:09pm 24/3/11
I guess Battlefield 3 and Witcher 2 are my only hopes this year.
Posted 10:20pm 24/3/11
For reals? Got a link?
edit: nvm, found a source.
If PC isn't their primary platform for a PC franchise then my hopes for Thief 4 just plummeted. :(