Kaos Studio's Homefront landed on shelves (and Steam) nationwide yesterday for PC, Xbox 360 and PlayStation 3, representing THQ's bid to win a piece of the first person shooter scene currently dominated by Call of Duty and Battlefield. Well accustomed to the world of multiplayer first person shooters, AusGamers reviewer Nachos has been putting this one through its paces and unfortunately things don't look so good.
It's disappointing news given that the various preview sessions we've been privy too showed tremendous potential and we genuinely wanted to see a new worthy contender give the genre stalwarts a good kick in the pants, but it looks as though for all that Homefront manages to do well, it falls short on too much else.
Read AusGamers
very in-depth review for the complete low-down from the perspective of a seasoned PC gamer.
Posted 04:24pm 18/3/11
Posted 04:24pm 18/3/11
How does ausgamers justify the previews it was giving it, did you not see this coming when looking at the game earlier, did the devs really bamboozle you, or is it just the unwritten rule of previews that you never diss a game no matter how bad it looks?
Posted 04:25pm 18/3/11
Posted 04:30pm 18/3/11
Posted 04:38pm 18/3/11
Posted 04:46pm 18/3/11
I think it would be better if when previewing the game you assume is the finished product and you list all the problems.
Posted 04:53pm 18/3/11
I can't see a dev wanting them to happen if that was the way previews were to be looked at.
Posted 04:58pm 18/3/11
Posted 04:58pm 18/3/11
make that 3hrs
Posted 05:06pm 18/3/11
Posted 05:50pm 18/3/11
I also previewed the game (as I mentioned in the review) and was pretty optimistic based on what I'd seen (only played multi, though).
Posted 05:53pm 18/3/11
Posted 05:54pm 18/3/11
Fair enough.
Posted 05:56pm 18/3/11
Posted 06:04pm 18/3/11
There has to be some middle ground, maybe it's confirmation bias but it seemed like homefront was getting a huge amount of positive preview coverage on ausgamers, without anything negative at all being said.
I can accept dans explanation because i didn't see what he saw and (AG isnt plastered with homefront banners so i have no reason to doubt what he says), but then there may be a case for thinking about what they aren't showing you in their previews.
Posted 06:12pm 18/3/11
The thing is, all the positive stuff Nate wrote in his review is the stuff we saw; I also brought up concerns about the games in my previews, or pointed out that the verdict was still out on certain areas we hadn't yet seen.
Posted 06:17pm 18/3/11
Posted 06:29pm 18/3/11
If you have to speculate about something, it's only fair to the developers of the game to be cautiously positive about it and not baselessly negative just for the sake of it.
The developer's track record can also have bearing on that. If it's someone that keeps pumping out s*** hot games, like Valve or blizzard, you can excercise a little less caution, or if it's something like the next Call of Duty, you can say things like: "well they still haven't told us what server model they're going to be using for the game, so if they still don't have dedicated servers again most of this praise of the gameplay will be for nought". But in the case of Kaos, they're a reasonbly unproven studio with only Frontlines (which wasn't a bad first effort) as a point of reference.
On the other hand, the Digital Extremes team (who worked exclusively on the PC aspects of the game) have proven themselves capable before and were headed by Frank DeLise of Desert Combat fame, so we had some point of reference to expect something good.
My advice for anyone reading previews is to just try and keep that in mind. That publishers are usually showing us the best parts of the game they've created so far (and fair enough), so unless they're super-duper eager, final judgement on buy or not by, should really be kept until a decent array of reviews come out.
Anyway, enough about previews. I'd genuinely like to hear about other's experiences with the game over the coming weeks. Especially in regards to the longer-term multiplayer functionality.
Posted 06:27pm 18/3/11
Posted 08:08pm 18/3/11
Posted 08:23pm 18/3/11
Posted 08:31pm 18/3/11
If you like or play Bad Company 2 and where hoping for a diversion as I was while waiting for BF3, you'll find the single player is entertaining, but the multiplayer is just MW2/ BlackOps reskinned with some new vehicles but essentially identical gameplay.
Graphics nice.. are you serious... its just a console port pure & simple. Graphics are at best 2008 standard. Character models lack realism, weapon sounds are average. Surround sound doesnt work. Server browser is buggy, connection issues seem to be fixed as of todays patch, but after 4 hrs of multi (I keep trying it thinking I may like it) its just COD. Right down to the in-game interface & scoring screens with class choosing & weapon selection/ upgrade paths. The respawn mechanic is so lame, maps are narrow.
Im really glad this game was gifted to me & I didnt have to pay for it, because I would be raging right now.
Back to waiting for BF3.
Posted 10:36pm 18/3/11
Hey i actually really enjoy the MP, but man graphics are so 2005...
Posted 10:55pm 18/3/11
His wallet is... 'where the
WARCASUALTY is'Posted 11:01pm 18/3/11
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